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I don't know about other companies but we don't contract out too much. With very few exceptions, all in-game assets are usually done by the on site development team. This is for $ and communication reasons. Contractors are compensated differently than full-time employees.

As for work visas, it's a case-by-case thing. The person whose portfolio I linked to was very unlucky in his visa application and made what seemed to be a small mistake in the forms but one which ultimately lead to his refusal.

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