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Posted

i have a question about a qc command

i have tried lots of things but none work and i was just wondring now to make a prop_physics model . i can make prop_physics_multies but i can't make prop_physics for some reason.

i know the default model is a multi but what is the qc command to make a physics. i just hate bouncing off my models. (and no i dont want to make it a static)

Posted

i do my stuff by hand becuase it is easier to me......... (leave it at that) i feel i have more cutsomeizable settings and if i need to fix somthign i can easily just do it in seconds.

but doesn't anyone know ?!?!?

Posted

I've got physics props to work recently.

Besides the usual stuff I added this:

$collisionmodel "collision.smd"

{

$Mass 100

// $concave

}

Prior to that, I also put:

$staticprop

$contents "solid"

Play around with that, and take a look at the Valve Wiki. There's a section about converting models from HL to HL2, that's where I got thist from. There's also some example models in the sdk folders somewhere, be sure to check their .qc's.

Posted

I've got an only .qc to make all my prop_physics and it looks like this

$modelname "koko\radio_mdl.mdl"

//$staticprop

$cd "c:\zmdltool\"

$cdmaterials "koko\"

$model cube "radio_ref.smd"

$sequence Idle "radio_idle" fps 1

$surfaceprop "plastic"

$keyvalues { "prop_data" { "base" "glass.small" } }

$collisionmodel "radio_phys.smd"

{

$concave

$mass 2.0

}

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