Tequila Posted October 6, 2005 Report Posted October 6, 2005 Quite nice; its exaggerated proportions (in places) remind me of something that belongs in Metal Slug. Which is ace. Quote
insta Posted October 6, 2005 Report Posted October 6, 2005 Was your inspiration source the MI-24 Hind? Quote
von*ferret Posted October 7, 2005 Author Report Posted October 7, 2005 nope is that a soviet helicopter? I hear I'm hinting soviet, but I'd love to see a site full of soviet military information Quote
insta Posted October 7, 2005 Report Posted October 7, 2005 Aye, old soviet gunship/trooptransport. Quote
von*ferret Posted October 7, 2005 Author Report Posted October 7, 2005 sweet, I need to look up more soviet stuff cause I love their style. What ever happened to that HL1 mod that had US and Soviet military and some sweet models? That looked pretty swank. I'm working on unwrapping and hoping to do one that doesn' thave any mirroring. I'd normaly do a planar map on the side of this but I dont want the obvious mirror on the center nose cone and other places so I'm going to try to do a cylinder. Should be finished unwrapping it by the end of the night. Quote
von*ferret Posted October 10, 2005 Author Report Posted October 10, 2005 gonna start texturing it now and i'll get you a proper render after that. [16] r1nger: u can make all those small things bigger tho with the topright space~ [16] von`ferret[uvw]: yeah but than they have more detail than others and it'll look wierd Quote
2d-chris Posted October 10, 2005 Report Posted October 10, 2005 wot is it meant to be? har har, kewl boat m8, needs fish Quote
jayrabbit Posted October 10, 2005 Report Posted October 10, 2005 uvm looks very well done but your smoothgroups are still ugly. Quote
johnm487 Posted October 10, 2005 Report Posted October 10, 2005 the wheels look a little funny. Quote
von*ferret Posted October 10, 2005 Author Report Posted October 10, 2005 its "landed" so they're squishing Quote
Steppenwolf Posted October 10, 2005 Report Posted October 10, 2005 The smoothinggroups dont look good and you have wasted a lot of space on that mesh. I would risk a seam left and right of the front (direct behind the cockpit) if i was you. Would give you the whole 1024 pixels for the sides. I know you are a good skinner. you can manage the seams. With a higher pixel resolution of the sides you can also make the other stuff larger without looking weird and use a lot of the yet unused pixel of the mesh. edit: i suggest also to make the cockpit glass on a extra texture. making a alphachannel for the whole 1024x1024 texture would be a waste of ressources imo. Quote
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