⌐■_■ Posted September 29, 2005 Report Posted September 29, 2005 Hi, Here I am again. This time with a problem I am probably too tired to solve... The problem is that I cant compile my CS:S map because it isn't compiled in the right directry or something... Could someone pls point me in the right direction? Help is appreciated! My LOG: ** Executing... ** Command: "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk\bin\vbsp.exe" ** Parameters: -game "C:\spellen\steam\SteamApps\dodelijketomaat\counter-strike source\cstrike" "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME] Valve Software - vbsp.exe (Jan 19 2005) 1 threads materialPath: C:\spellen\steam\SteamApps\dodelijketomaat\counter-strike source\cstrike\materials Loading C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME] Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_1, using default fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]...done (0) Creating default cubemaps for env_cubemap using skybox sky_day01_06... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (792100 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (0) (2116786 bytes) Unable to load vertex data "models/props_foliage\hedge_256_128high.vvd" ** Executing... ** Command: "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk\bin\vvis.exe" ** Parameters: -game "C:\spellen\steam\SteamApps\dodelijketomaat\counter-strike source\cstrike" -fast "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME] Valve Software - vvis.exe (Dec 15 2004) fastvis = true 1 threads reading c:\spellen\steam\steamapps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME] c:\spellen\steam\steamapps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME] ** Executing... ** Command: "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk\bin\vrad.exe" ** Parameters: -game "C:\spellen\steam\SteamApps\dodelijketomaat\counter-strike source\cstrike" -noextra "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME] Valve Software - vrad.exe (Mar 8 2005) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\spellen\steam\steamapps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRETMAPNAME] c:\spellen\steam\steamapps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME] ** Executing... ** Command: Copy File ** Parameters: "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME] "C:\spellen\steam\SteamApps\dodelijketomaat\counter-strike source\cstrike\maps\[MY TOP-SECRET MAPNAME] The command failed. Windows reported the error: "Het systeem kan het opgegeven bestand niet vinden." Thanks, - tomato Quote
Skjalg Posted September 30, 2005 Report Posted September 30, 2005 ** Executing... ** Command: "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk\bin\vbsp.exe" ** Parameters: -game "C:\spellen\steam\SteamApps\dodelijketomaat\counter-strike source\cstrike" "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME] Valve Software - vbsp.exe (Jan 19 2005) 1 threads materialPath: C:\spellen\steam\SteamApps\dodelijketomaat\counter-strike source\cstrike\materials Loading C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME] Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_1, using default fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]...done (0) Creating default cubemaps for env_cubemap using skybox sky_day01_06... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (792100 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (0) (2116786 bytes) Unable to load vertex data "models/props_foliage\hedge_256_128high.vvd" ** Executing... ** Command: "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk\bin\vvis.exe" ** Parameters: -game "C:\spellen\steam\SteamApps\dodelijketomaat\counter-strike source\cstrike" -fast "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME] Try deleting that model, see what happens^^ (No idea whats wrong tho) Quote
⌐■_■ Posted October 4, 2005 Author Report Posted October 4, 2005 Thanks for the tip. I did so and the map indeed ran fine. Now my next question is: how do I solve this without losing the ability to these models? Someone? Quote
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