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My Hammer 4.0 setup fails... Help needed!


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Posted

Hi,

Here I am again. This time with a problem I am probably too tired to solve...

The problem is that I cant compile my CS:S map because it isn't compiled in the right directry or something...

Could someone pls point me in the right direction?

Help is appreciated!

My LOG:

** Executing...

** Command: "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk\bin\vbsp.exe"

** Parameters: -game "C:\spellen\steam\SteamApps\dodelijketomaat\counter-strike source\cstrike" "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]

Valve Software - vbsp.exe (Jan 19 2005)

1 threads

materialPath: C:\spellen\steam\SteamApps\dodelijketomaat\counter-strike source\cstrike\materials

Loading C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]

Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_1, using default

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

Processing areas...done (0)

Building Faces...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (1)

writing C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]...done (0)

Creating default cubemaps for env_cubemap using skybox sky_day01_06...

Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...

Found a displacement edge abutting multiple other edges.

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (1) (792100 bytes)

Emitting linux collision data (use -nolinuxdata to disable).

Building Physics collision data...

done (0) (2116786 bytes)

Unable to load vertex data "models/props_foliage\hedge_256_128high.vvd"

** Executing...

** Command: "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk\bin\vvis.exe"

** Parameters: -game "C:\spellen\steam\SteamApps\dodelijketomaat\counter-strike source\cstrike" -fast "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]

Valve Software - vvis.exe (Dec 15 2004)

fastvis = true

1 threads

reading c:\spellen\steam\steamapps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]

c:\spellen\steam\steamapps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]

** Executing...

** Command: "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk\bin\vrad.exe"

** Parameters: -game "C:\spellen\steam\SteamApps\dodelijketomaat\counter-strike source\cstrike" -noextra "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]

Valve Software - vrad.exe (Mar 8 2005)

----- Radiosity Simulator ----

1 threads

[Reading texlights from 'lights.rad']

[1 texlights parsed from 'lights.rad']

Loading c:\spellen\steam\steamapps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRETMAPNAME]

c:\spellen\steam\steamapps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]

** Executing...

** Command: Copy File

** Parameters: "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME] "C:\spellen\steam\SteamApps\dodelijketomaat\counter-strike source\cstrike\maps\[MY TOP-SECRET MAPNAME]

The command failed. Windows reported the error:

"Het systeem kan het opgegeven bestand niet vinden."

Thanks,

- tomato

Posted

** Executing...

** Command: "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk\bin\vbsp.exe"

** Parameters: -game "C:\spellen\steam\SteamApps\dodelijketomaat\counter-strike source\cstrike" "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]

Valve Software - vbsp.exe (Jan 19 2005)

1 threads

materialPath: C:\spellen\steam\SteamApps\dodelijketomaat\counter-strike source\cstrike\materials

Loading C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]

Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_1, using default

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

Processing areas...done (0)

Building Faces...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (1)

writing C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]...done (0)

Creating default cubemaps for env_cubemap using skybox sky_day01_06...

Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...

Found a displacement edge abutting multiple other edges.

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (1) (792100 bytes)

Emitting linux collision data (use -nolinuxdata to disable).

Building Physics collision data...

done (0) (2116786 bytes)

Unable to load vertex data "models/props_foliage\hedge_256_128high.vvd"

** Executing...

** Command: "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk\bin\vvis.exe"

** Parameters: -game "C:\spellen\steam\SteamApps\dodelijketomaat\counter-strike source\cstrike" -fast "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]

Try deleting that model, see what happens^^ (No idea whats wrong tho)

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