Jump to content

Recommended Posts

  • Replies 97
  • Created
  • Last Reply

Top Posters In This Topic

Posted

The stripper poles are exactly like in the real place:

untitled6ze.jpg

The signature room in the map actually has pictures of refrence photos used during the maps creation, which shows all the stuff people think is wrong (thick poles, glass in the road and more) since i knew people would ask ;)

Posted

map looks awesome! did you model the vehicles? because they look incredibly detailed! If i played CS this is definately a map id download :D

No, the vehicles were made by Zareh (worked on Crookcounty with him). Hes really good.

Looks pretty cool, gj on the custom content. Don't really like the basement tho, it needs better lighting.

Yeah, I dont like the basement aswell. Really bland and boring, but thats how the actual place looks, so i cant do much :/

Posted

Models for the bottles would kill the framerate. Previously there was ~8 bottles, and they already started to drop it. If the modeller has time, he'll make the bottles into a model which would be a rack of bottles, and pretty low poly.

Its either empty shelves, or 2D bottles for now. 40-50 FPS with an average computer is borderline for decent preformance.

Posted

I think if you're going to have bottles at all, you need them to be models. You really, really, need them to be models. Make poly cuts elsewhere to enable them if need be. Those chairs and tablecloths look pretty heavy if you ask me. And remember that one wpoly is worth like ten epolies.

Posted

If i put even half as many model-bottles up on the shelves as in the brush-bottle, then the framerate would drop probably around 20 points. It just really doesnt make much sense, as if a grenade goes off in the area, the physics and the gib models would cause upwards of a 30 fps drop for around 2 seconds.

The chairs and tables are needed (already been cut down), and fade distances have been used to get rid of the distant chairs. It helps FPS, but not much. Ive already removed both brushes and models around the map to increase FPS (was previously averaging around 30 indoors, but now its around 50). Right now i think its around 55, which is almost perfect.

During the playtest i was watching a few people around the bar area and when a grenade went off, fps went down by 10. And that was just ~8 bottles.. Imagine how bad it would be with 30 or more! It might look nice, but after that, itll be a major setback.

The bottles dont look bad at all from medium distance, either. Its a practical solution.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...