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Posted

I like it, I like it bacause its a little more empty, we don't need every map filled with boxes/barrels/containers/harvestlumbs etc etc just because its possible.

Indeed. You dont really think "this map feels empty" when playing it, as testers seem to think its got great atmosphere.

Main reason its so empty is because FPS already takes a beating from the lighting and props.. I plan to try and replace those single bottles in the red-colored bar (not the tan one) with a model of a row of bottles so that i can keep FPS decent yet make it look like a real bar.

Posted

nice ceilings and lighting in the bar. Kitchen and storage space( second pic ) needs some work of course, but this still is a WIP, so its looking good

Posted

More pictures:

22ld.jpg

30lk.jpg

28701185895.jpg

2870119569.jpg

28701205873.jpg

Been messing with the lighting and tweaked a few things. Added some rain (and sounds), too. The map is overall more polished, and once the custom hostages are done it should be out soon 8)

I made sure the areas in the shadows arent so friggin dark as its hard to see people who were under the canopies, so the ambient lighting really helped with it. No longer are people invisible while hiding in a shadow.

Some areas are bland, but im still thinking of what to do to fix that.

Posted

Oooh thats nicer :) The bar is looking very cool indeed - nice variety of lighting in there. A couple of suggestions - get some frames on the windows in the ruined room (if there are already some, they could use more oomph as it doesn't look like it), and change the texture on the bottom of the pillars in the first shot.

Posted

Looks nice.

On the first picture where you have some windows with light in them it looks very strange by some of the corners, where one of the windows is lit, while the other one isn't.

They are the same room, or they have built the interior very strange, just a small notice :)

Love the bar everyone else.

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