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Posted

The particle fire is way more dynamic than the old "flamethrower", they move more realistically and you can make it act like a real fire, something that is hard to do with the flame texture fire.

IF that was what you mean, I don't remember the flame from CoD.

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Posted

cnuts. Only just spent a huge wad on upgrading my PC and now they do this to me.

Looks really sexy, hoping for an improved in other content though, less plasticy character models, better weapon models, that kind of thing.

Posted

But what I'm really worried is this:

"As of DirectX 10, to be introduced in Windows Vista, 3D features will be bound to version numbers of Direct3D. What this means is that all 3D vendors will support the same features, guaranteeing compatibility across the board. Although this may sound great, allowing for a more standardised games development environment, the reality is that Microsoft will soon be regulating the introduction of 3D features, leaving companies such as NVIDIA and ATI at the mercy of the software giant."

It gets worse. Rumor has it that DX10 is not backwards compatable because it will use an entirely different set of libraries. If you launch any game that is not DX10 in windows vista, vista will emmulate a DX9 enviornment (think of what mac OS10 does for

Dont know about you guys, but I'm not all that anxious to jump onto the vista bandwagon if this is true. Worst comes to worst, I'll do a dual bootup with xp and vista until the hardware is fast enough so I dont even notice the difference in performance.

Posted

But what I'm really worried is this:

"As of DirectX 10, to be introduced in Windows Vista, 3D features will be bound to version numbers of Direct3D. What this means is that all 3D vendors will support the same features, guaranteeing compatibility across the board. Although this may sound great, allowing for a more standardised games development environment, the reality is that Microsoft will soon be regulating the introduction of 3D features, leaving companies such as NVIDIA and ATI at the mercy of the software giant."

It gets worse. Rumor has it that DX10 is not backwards compatable because it will use an entirely different set of libraries. If you launch any game that is not DX10 in windows vista, vista will emmulate a DX9 enviornment (think of what mac OS10 does for

Dont know about you guys, but I'm not all that anxious to jump onto the vista bandwagon if this is true. Worst comes to worst, I'll do a dual bootup with xp and vista until the hardware is fast enough so I dont even notice the difference in performance.

There's more to it. MS might boot OpenGL support from Vista completely.

Posted

But what I'm really worried is this:

"As of DirectX 10, to be introduced in Windows Vista, 3D features will be bound to version numbers of Direct3D. What this means is that all 3D vendors will support the same features, guaranteeing compatibility across the board. Although this may sound great, allowing for a more standardised games development environment, the reality is that Microsoft will soon be regulating the introduction of 3D features, leaving companies such as NVIDIA and ATI at the mercy of the software giant."

It gets worse. Rumor has it that DX10 is not backwards compatable because it will use an entirely different set of libraries. If you launch any game that is not DX10 in windows vista, vista will emmulate a DX9 enviornment (think of what mac OS10 does for

Dont know about you guys, but I'm not all that anxious to jump onto the vista bandwagon if this is true. Worst comes to worst, I'll do a dual bootup with xp and vista until the hardware is fast enough so I dont even notice the difference in performance.

Well, most part, that "rumor" has rendered toothless, DX10 HAS a different set of libraries to speed up the process, but there is no indication if DX9 and older will be software emulated (software emulated software? WTF!) but there are some support complications like the sader library 4.0 which is basically a rewrite of the whole thing, so it might not work 100% but the predict is that it will work like 98,99% or something like that.

@hipshot:

Yeah, that might be true, since MS can't confirm the support everything it developes on DX libraries on OGL, so they might have to remove the straight support for it, BUT since it is hard code, there is nothing you can't actually do, you can actually write your own API if you have the time, but I can't see why you would use OGL for windows application anyway, if you port for Linux you could just aswell port the libraries to OGL format and same for Mac OSX.

Posted

Btw, friechamp, have u tried the engine yet? ;)

That amazing bastard has propably already swam in it's astounding juices and told us nothing about it's nourishing effects.

Yea it's great, I love it!

Also, mapping with Cryengine 2 makes you smarter, prettier and smell better!

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