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CryEngine2 techdemo


skdr

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And will Crytech will be the first one to release the next-next-generation game. They are sneaky devils, it was a huge debate on who will release the new hotness first, Valve with their HL2 or id and Doom3, but then somehow Farcry slipped under the radar and beat everyone to it, and did it farly well, even better than HL2 and Doom3 on most parts.

But DAMN! That video was so fucking awesome, everything was looking so photorealistic and fluid, dynamics were awesome and I have to tell, that is the first and best example how future games will look like. And I actually tought that the row of heads was a real picture :D

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dynamic reacting vegetation was the best thing ever :D

I wonder why this hasnt been done before :s (AFAIK)

I'm not sure about the nuts and bolts behind this, but I think it's propably because of the same reasons why you can't do dynamically interactive chains hanging from the roof on UT2k3/4, the collision detection and physics calculations eat loads of resources, but then again, it's Karma, that thing sucked ass.

I'm not sure how well would Havok 2 do that, since it is running alot of HL2 items so I think it would be possible to use those elements to vegetation, and Doom3 has per polygon or was it even per pixel collision detection.

What ever the reason, I'm looking forward to running through the vegetation and watching everything wobble as I go by :D

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