ARRIA Posted August 5, 2024 Report Posted August 5, 2024 (edited) A bomb defusal map set in a highly dense district in Tokyo, Japan. Regarding the layout, my goal was to create a small, easy-to-learn map. One of the things I wanted to achieve was to create a difference in timings between A and B, with B being the rush site and A a more difficult site where the Ts must first secure the entry route. As for rotations, I aimed for them to be as fast as possible, trying to manage the significant height difference between "mid" and the two sites. The idea for the CT side is to have a compact area with fast rotations and very secure for them; in exchange, if the CTs decide to play very far back, the bombsites becomes very easy for the Ts to plant the bomb with a simple smoke. Mid has a connector to B of great importance, which is why it can be easily controlled with molotovs to manage the traffic. I managed to create a layout that I like, but I definitely need more playtesting to achieve balance. Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=3303201598 this is a bit of the mood board I have. Edited August 5, 2024 by ARRIA Lukyvald, Black Picture and Freaky_Banana 3 Quote
Black Picture Posted August 5, 2024 Report Posted August 5, 2024 oh also this happens when I click on the link Quote
Rubberhead Posted August 5, 2024 Report Posted August 5, 2024 valve is still checking the contents Black Picture 1 Quote
yeflynne Posted August 5, 2024 Report Posted August 5, 2024 this looks really good 2 hours ago, Rubberhead said: valve is still checking the contents same thing happened to me takes like 1 hour for it to go live Quote
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