mendaxyz Posted August 2 Report Posted August 2 (edited) Hi everyone! I'm happy to finally be able to show what we've been working on recently, and hope ya'll enjoy! A rural English village is raided by terrorists on a sunny morning. The SAS are dispatched in response to this threat. Shepherd supports bomb defusal and deathmatch game modes. https://steamcommunity.com/sharedfiles/filedetails/?id=3287246469 Edited August 2 by mendaxyz Darivan, poLemin, rbx775_ and 9 others 11 1 Quote
cyn inc Posted August 3 Report Posted August 3 Fun to play with bots, the map is really pretty, and the view outside T spawn is absolutely picturesque. Just a few things I noticed myself ... You should be aware that players can lock themselves out of the playable map area if they hop the wall using the car just outside T spawn. It's also a little hard to tell at first glance where to plant the bomb at silo. Quote
mendaxyz Posted August 3 Author Report Posted August 3 Thanks! I've went ahead and fixed those so they'll be implemented after I do another all-night compile. Quote
Daggerman Posted August 3 Report Posted August 3 Looks really nice, looking forward to having a look around Quote
mendaxyz Posted September 22 Author Report Posted September 22 We've been detailing the map, we well as fixing up CT spawn and Site B. We haven't updated the actual workshop with these changes yet, though we will before playtesting starts on Oct 18th. spa, Lukyvald, hgn and 5 others 7 1 Quote
mendaxyz Posted September 22 Author Report Posted September 22 3 hours ago, Jinqs said: the buildings are looking super nice Thanks! Quote
mendaxyz Posted September 23 Author Report Posted September 23 I've been trying to make each building feel individualized, with the houses styled and decorated a little differently than the ones beside it: Also since the map takes place in the morning, I think some soft colored lighting helps create a nice mood: (I'm still trying to touch up this this scene) rbx775_, Jinqs, Andre Valera and 4 others 6 1 Quote
mendaxyz Posted October 12 Author Report Posted October 12 Our map is in Group 5 for the playtests, which means it starts on the 18th. We've updated the map in preparation, including changing the CT Spawn and Site B. We've updated the workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=3287246469 Also, is anyone familiar with if we need to be present for playtests? We may miss the first week due to family obligations. Thanks! Jim F Kennedy, AlphaOwl, Rump3L and 3 others 6 Quote
NordicDoesMapping Posted October 13 Report Posted October 13 The hub works very different from playtests. Anyone who wants can play them on the hub whenever they want so there will be multiple games every day. It would be quite impossible for you to be present. You also won't get feedback directly after each game like in a normal playtest. Quote
mendaxyz Posted November 3 Author Report Posted November 3 Looks like Shepherd was moved from Group 5 to Group 6, so playtesting is currently ongoing until the 15th. We look forward to hearing everyone's feedback! Quote
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