Lefty Posted July 27 Report Posted July 27 (edited) Sol is a defusal map set in a historic area in Cusco, Peru Team: @Kokopelli @SethTooQuick @Lefty The goal was to create a really convincing space following CS design principles. Players will fight through winding streets and iconic landmarks, such as the great Cusco Cathedral. Mood Board of overarching theme: Spoiler The map began with a list of key points of interest: T Spawn - Arch Ts spawn in front of a large archway at the top of a sloped road, based on the Arco de Santa Ana. Spoiler CT Spawn - Plaza CTs spawn in a commercial area featuring the iconic stone arches of the Plaza de Armas. Spoiler A Site - Outdoor Market A small park between commercial buildings with various vendor stands. Spoiler B Site - Cathedral An epic, large scale cathedral based on the Cusco Cathedral. Spoiler Mid - Street A winding road extending from T to CT spawn, linking various parts of the map. Spoiler First Version of De_Sol is available on the workshop HERE <<< Radar v1: Edited July 27 by Lefty to edit it eNNercY, Lukyvald, Fnugz and 7 others 8 2 Quote
MrTrane18 Posted July 30 Report Posted July 30 (edited) Awesome! The castle and everything else looks so nice! I’ve recently played games consisting of capturing them, you know? The concept of the map design and idea as well, follows narrow streets leading that you control, at least the main ones, to some degree squared battle areas, right? I can see how the end result of this project will be wild! Best of luck in the judging process! Edited July 30 by MrTrane18 Kokopelli 1 Quote
Andre Valera Posted August 4 Report Posted August 4 (edited) Big fan of this theme and that geo looks smooth! Edited August 4 by Andre Valera Lefty and Kokopelli 2 Quote
Lefty Posted August 4 Author Report Posted August 4 Update before the end of stage 1. Soundscapes and lighting improvements have been added to Sol. The Cathedral received the most attention with now moody lighting and accent lights. Other areas and interiors got small detail changes and lighting as well. Best of luck to everyone! T-Rexer, wslysnps, MrTrane18 and 1 other 4 Quote
Lefty Posted November 20 Author Report Posted November 20 (edited) Newest version of Sol now on the workshop: Link here << Gameplay/Layout received minor tweaks and a player clipping pass throughout the map, ensuring a smoother experience. This version of Sol was made ready for the Mapcore Hub. Currently running now from the 15th - 29th, don't miss out! Tspawn, middle road and bombsite B cathedral have gone through it's first art pass. We're happy with the outcome of the playtests so far and the direction we are taking Sol. The cathedral is being worked on by @SethTooQuick Defiantly expect more to come! Concept Art for bombsite A; along with a mascot of sorts: Spoiler Screenshot time: Main Street Bombsite B / Cathedral Tspawn Restaurant Edited November 20 by Lefty Serialmapper, esspho and Lukyvald 2 1 Quote
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