Ketal Posted July 26 Report Posted July 26 (edited) WORKSHOP LINK: https://steamcommunity.com/sharedfiles/filedetails/?id=3280800220 So, here i am again, so gotta make it quick. Previos theme did not worked out that well, took a long break from that, now here we are, about a week until deadline, so the plan as follows, id take that you get to intercept a vehicle with loads of cash or just stop the construction of a certain things, cuz nobody wanted it there, anyway, the plan is simple, no more irl life for a week, get into a pure insanity, 1-2 days for a raw dirty blockout, then test, polish by area, and hopefully get 1 more test, to fix minor things and tweak/polish gameplay elements. Anyway, enough rant for me right now, here are some pics of what im planning to do Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler Notice how ugly everything looks right now, currently i dont care about it until that i can see clear vision on the map, in each area Edited August 4 by Ketal added workshop link Andre Valera and Freaky_Banana 2 Quote
Ketal Posted July 29 Author Report Posted July 29 T spawn progress Spoiler Spoiler ynel, Karthoum and Lukyvald 2 1 Quote
Ketal Posted July 30 Author Report Posted July 30 (edited) B site Spoiler Spoiler Decided to do a risky move and build a more detailed areas before the full blockout, just makes it easier for me to work that way since its a bit hard for me to get the ideas out of head Edited July 30 by Ketal Quote
Ketal Posted August 4 Author Report Posted August 4 Alright, one last stretch and its done, only few things like radar,clipping,skyboxes left Spoiler Spoiler Spoiler Spoiler Find it a little bit funny that... ive did most of the layout on last day without any doubts that i had before, and it changed quite a bit despite me not playtesting intial version Quote
Ketal Posted August 4 Author Report Posted August 4 And the map is done, i think, here's workshop link, not approved yet https://steamcommunity.com/sharedfiles/filedetails/?id=3280800220 esspho 1 Quote
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