kamaras Posted June 8, 2024 Report Posted June 8, 2024 (edited) Aero is a 5v5 competitive defusal map taking place in a city in the sky. A big pneumatic pipe allows for fast navigation between site entrances. Very heavily WIP, the layout is pending huge changes (especially the CT/Mid/Second Mid areas which are basically straight lines right now). https://steamcommunity.com/sharedfiles/filedetails/?id=3261896891 First time joining a contest. Started the map a week ago and I'm looking forward to hone my skills from yalls feedback Short video of the pneumatic pipe in action (1st person / 3rd person) https://imgur.com/azsq3pV Huge shoutout to @Orel for sharing their dev textures in the Discord! Edited June 8, 2024 by kamaras Andre Valera, mesh_guy, AlphaOwl and 1 other 4 Quote
kamaras Posted June 10, 2024 Author Report Posted June 10, 2024 (edited) Some renovations in progress. It's a glorious mess and I love it Edited June 10, 2024 by kamaras Added extra screenshot Quote
kamaras Posted June 13, 2024 Author Report Posted June 13, 2024 (edited) Playtested with friends, scale is completely wack so I decided to re-make the map from scratch now that I have the gist of the layout down, starting with some T Spawn goodness Also started using the Workplane stuff instead of trying to make angular geometry in the normal grid work like a madman Edited June 13, 2024 by kamaras I can't into English Quote
MrTrane18 Posted June 13, 2024 Report Posted June 13, 2024 Best of luck on the project! I've made a Showcase video of the map. Version 09.06.2024 Hope it boosts some motivation in the future! kamaras 1 Quote
kamaras Posted June 20, 2024 Author Report Posted June 20, 2024 Still cooking! AlphaOwl and Harry Godden 2 Quote
kamaras Posted June 24, 2024 Author Report Posted June 24, 2024 (edited) B site has been redesigned from scratch! Edited June 24, 2024 by kamaras Quote
kamaras Posted July 2, 2024 Author Report Posted July 2, 2024 First version of the remake is live on the workshop! After a small period of snag-catching I'll finally hold the first playtest as well Quote
kamaras Posted July 20, 2024 Author Report Posted July 20, 2024 (edited) Pushed a big redesign of the map to workshop! Radar has some silliness but I'll fix it soon™ Edited July 20, 2024 by kamaras Quote
kamaras Posted August 15, 2024 Author Report Posted August 15, 2024 (edited) Haven't posted a screenshot here ever since the B redesign, so: I also fixed some silly mistakes I made before going on vacation Here's the radar of de_aero v3.1.2: For the next version (which I'll start work on after Stage 1 results, regardless of if Aero makes it or not), I'll make the teleporters have their own little rooms so you can choose when you peek out, better sound and environment cues about use of the teleporters, as well as evaluating a way to make it possible to rotate multiple people at once. I'm also planning to re-work the A Apts area a bit to give Ts a bit more control, adding more post-plant options for site A, as well as smoothing movement in the T-side of Mid. Edited August 15, 2024 by kamaras Forgot John Aero pic Freaky_Banana and Karthoum 2 Quote
kamaras Posted August 18, 2024 Author Report Posted August 18, 2024 (edited) Here's some changes of the upcoming de_aero v3.2.0 General: - Removed checkerboard from wall textures. Eyesight enjoyers rejoice! - Simplified a lot of 90 degree corner angles. - Started adding some coloured trims as visual cues around the map. Bombsite A: - Opened up site with a new post-plant/defensive position around a generator on wheels that offers interesting angles. - Simplified on-site cover. - Made jump from A Site to A Heaven easier. - A Elbow to A Heaven is now a ramp instead of two jumps - Added new window in A Staging area to allow for better smoking/mollying (especially good for countering A Heaven). Second Mid: - Added new Italian Restaurant "Il Secondo Mezzo". - Updated crates to offer for jump peek / boost peek opportunities. - Reduced sight line from top of Apts Stairs to B Office Mid: - Simplified movement in top mid and added more visual cues for mid players. - Moved back Double Doors and simplified surrounding area. CT Spawn: - Moved CT Spawn back a bit to adjust A timings (contact now happens in A Main). - Adjusted CT to Backrooms path to improve angle isolation with pillar and the surrounding area/bombsite. Next up on the TODO list: Teleporter Room Revamp, A Apts Revamp EDIT: This version is now live on Workshop! Edited August 18, 2024 by kamaras Karthoum and esspho 2 Quote
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