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Aero is a 5v5 competitive defusal map taking place in a city in the sky. A big pneumatic pipe allows for fast navigation between site entrances.

Very heavily WIP, the layout is pending huge changes (especially the CT/Mid/Second Mid areas which are basically straight lines right now).


First time joining a contest. Started the map a week ago and I'm looking forward to hone my skills from yalls feedback :D

Short video of the pneumatic pipe in action (1st person / 3rd person)


Huge shoutout to @Orel for sharing their dev textures in the Discord!






Edited by kamaras
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Playtested with friends, scale is completely wack so I decided to re-make the map from scratch now that I have the gist of the layout down, starting with some T Spawn goodness


Also started using the Workplane stuff instead of trying to make angular geometry in the normal grid work like a madman

Edited by kamaras
I can't into English
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