Zacker Posted September 15, 2005 Report Posted September 15, 2005 I am now almost done with my palm model. All modelling and texturing by me. Currently on 252 polygons, but it should end on around 500-600 when all I attach all leaves. Note, this is my first gmax model. Quote
st0lve Posted September 15, 2005 Report Posted September 15, 2005 Its all round, I thought that palms was more like /\ then the top shit. Quote
curman Posted September 15, 2005 Report Posted September 15, 2005 looks like a good start, i dig these ones from the mod i semi-work inactive AWOL on: Quote
PhilipK Posted September 15, 2005 Report Posted September 15, 2005 nice both. the last scene looks really cool. i just dont like the little "seams" or whatever it is on the leaves. else good job Quote
Zacker Posted September 16, 2005 Author Report Posted September 16, 2005 Thx for the comments and the reference pictures. Quote
PhilipK Posted September 16, 2005 Report Posted September 16, 2005 I def think you should do the leaves like those in the picture and not that kind of banana tree leaves. But perhaps you already did plan that. Quote
Zacker Posted September 16, 2005 Author Report Posted September 16, 2005 You mean with transparent stuff in the leaves? I know that that would be better, but I have no idea of how to do that. I am not the best texture artist and I am not sure of how to define invisible parts in Source model skins. Quote
PhilipK Posted September 16, 2005 Report Posted September 16, 2005 Ah it's just made with the image alpha channel. Everything that is black will become invisible and everything that is white will become fully visible. So basicaly you want to do the leaf white and the rest black Quote
mike-0 Posted September 16, 2005 Report Posted September 16, 2005 did you follow a tutorial for that? if so, hook me up~! Quote
KIIIA Posted September 16, 2005 Report Posted September 16, 2005 You mean with transparent stuff in the leaves? I know that that would be better, but I have no idea of how to do that. I am not the best texture artist and I am not sure of how to define invisible parts in Source model skins. Alpha Chan. Example: Original Tex: - Alpha Chan. that belongs to it: Simply make all the visible areas white and the invisible black. Hope i was kinda helpfull. Quote
PhilipK Posted September 16, 2005 Report Posted September 16, 2005 good demonstration kiiia. you got a really nice portfolio btw. havent seen that before Quote
Zacker Posted September 17, 2005 Author Report Posted September 17, 2005 Mike, I did not follow any tutorials, but check out this topic: http://mapcore.net/forums/viewtopic.php?t=3288 Thx Phillip and KIIIA, I will try that. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.