JayCoal Posted May 8, 2024 Report Posted May 8, 2024 (edited) Map Theme: The map takes place in Cadiz, Spain. As you scroll through the main post in this thread you can see the evolution of Casco from its earliest workshop submission. Steam Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=3241984116 Change Log: August 4, 2024 (3): -adjusted timings -added team select and team intros August 4, 2024 (2): -added squeaky door in dark -added audioblockers August 4, 2024 (1): -removed nest and routed its entrance to dark -replaced ladder in lower outside with stairs August 3, 2024: -clipping pass -fixed bomb stuck spots August 2, 2024: -redid area outside of T-side dark August 1, 2024: -changes to lower outside -added silent drop from nest -raised roof of B site and made windows larger July 30, 2024: -squeaky now starts open July 29, 2024 (2): -added some clipping -minor tweaks around the map July 29, 2024 (1): -Changed T entrance to Dark -Moved CT spawn -Made B long more narrow -Changed T entrance to outside -Other changes July 24, 2024 (2): -reverted some changes July 24, 2024 (1): -moved entrance to B heaven -reverted to old T entrance to dark -rerouoted T entrance to outside to connector July 22, 2024: - Changed T entrance to Dark - Changed T entrance to Outside - moved T spawns July 21, 2024: - redid outside - added a connector from dark to outside July 17, 2024: - added some brushwork to T spawn - added some cover in T spawn July 14, 2024: - changed side of ladder leading into heaven - reversed door side leading to outside - extended B bomb plant zone - added a clip on catwalk July 9, 2024: - Created a box in B main that player can play around - moved B heaven entrance further back - redid outside - turned 2 entrances into dark into 1 - redid rotation path from B long to the rest of the map - removed self boost into A heaven - widened archway into A site - moved T spawns June 28, 2024 (2): - added audio blockers June 28, 2024 (1): - added ground textures June 27, 2024: - added more light to certain areas - made corner outside of squeaky less covered - added see through fence outside of B bridge June 24, 2024: - redid outside and removed CT connector from it - extended some parts of the map - other changes June 22, 2024: - made big changes to A site - small changes to B and Heaven - rerouted CT hall to A site June 20, 2024: -readded alternate path to B June 18, 2024: - blocked off CT spawn to dark sightline - made changes to A long - fix long sightline from A long to B main - adjusted heaven entrance position - turned vent into a hallway with a broken staircase and moved its entrance into B hall June 13, 2024: - brought back the one-way vent - clipped off op boost spot on B June 12, 2024 (2): - added alternate T path to B - rerouted T connector to T spawn June 12, 2024 (1): - added skill jump in B long - added benches outside of A long June 11, 2024 (2): Special thanks to Karthoum for helping me test timings and balance! - removed half wall in A long - narrowed A long and added a cubby for pushing Ts to hide June 11, 2024 (1): - adjusted timings June 10, 2024 (3): - removed vents - removed OP self boost in A long June 10, 2024 (2): - added breakable vents in vents and turned the partial ladder into a full ladder - added a grenade windon in B connector - removed a cubby in B connector June 10, 2024 (1): experimental update: - Rerouted B dark entrance to T connector June 9, 2024 (2): - added some greybox detailing - added T boost in A long June 9, 2024 (1): - added a squeaky in secret June 8, 2024 (2): - changed outside to be easier to clear and read - removed some clutter in B long - removed bench in B connector June 8, 2024 (1): - spaced out parts of the map to make it feel bigger June 7, 2024: - pushed A site up and made it more visible June 6, 2024 (2): - pushed back T spawns - added some greybox detailing June 6, 2024 (1): - added smoke windows - opened angle from elbow to dark June 5, 2024 (2): - added cubby in dark June 5, 2024 (1): ok this is actually the last update today - fixed timings June 4, 2024 (4): Last update today I swear - slight changes to T area connecting outside to elbow and connector June 4, 2024 (3): - added self boost in CT Middle - added a slant on box in B site to allow heaven player to drop down without taking damage June 4, 2024 (2): - fixed unwanted pixel gap June 4, 2024 (1): - Removed one CT entrance to B and replaced it with a heaven entrance [Thanks TheZartex] - opened angle from Kitchen to B long - removed T heaven in middle - added half ladder in vents to allow for silent drops [Thanks TheZartex] June 1, 2024: - slightly moved B connector doorway and made its wall thinner May 31, 2024 (2): - added text callouts and navigation hints May 31, 2024 (1): - made B site more open - widened doorways in B to middle connector - fixed clip brush issue in CT spawn May 30, 2024: Post 2nd MapInk playtest: - pushed back A site - turned crate on A site into a pillar - added crate for self boost on upper A - Pushed back CT spawn - added extra T rotation Path - reworked B site - many more changes May 24, 2024 (2): - added box in CT side of middle - slightly moved box near B site May 24, 2024 (1): - tweaked cover in double doors room - major changes to "middle" - tweaks to bombsite B cover - reworked B connector May 22, 2024 (2): - removed squeaky door - widened doorway in "Middle" May 22, 2024 (1): - greybox texture overhaul - pushed both bombsites back to improve pacing - removed extra entrance to B site from CT - other minor changes May 21, 2024: - added a cubby in T to "middle" - turned some ramps into clipped stairs May 20, 2024: - pushed T spawns forward - added a one-way drop where ladder room was May 19, 2024: Post MapINK playtest update: - no more orange - revised cover on both bombsites - ladder room / super connector removed - fixed broken angle in B main - other small changes Thank you mapINK playtesters for playing the map and giving feedback! May 17, 2024: Rebuilt Entire Map, focused on making the map more realistic to the setting. Added more complexity to the layout to allow for more dynamic gameplay May 8, 2024: Initial Release -- In-Game Pictures -- May 31, 2024: T spawn: CT spawn: A site: B site: May 30, 2024: May 22, 2024: May 19, 2024: A-site: B-site: May 17, 2024: May 8, 2024 (Initial Release): Edited August 5, 2024 by JayCoal Provide an update for the map Andre Valera 1 Quote
csWaldo Posted May 8, 2024 Report Posted May 8, 2024 You should tweak the tonemap and / or use darker dev textures. The sun is really blowing out in some places MrTrane18 1 Quote
JayCoal Posted May 18, 2024 Author Report Posted May 18, 2024 New Version Available! See the main post for the link and pictures. Quote
JayCoal Posted May 19, 2024 Author Report Posted May 19, 2024 The post-MapINK playtest update is now out! Quote
JayCoal Posted May 31, 2024 Author Report Posted May 31, 2024 The 2nd post-MapINK playtest update is out. The map seems to be settling on its form and hopefully will be in a full grey box form for the Mapcore hub! Quote
JayCoal Posted May 31, 2024 Author Report Posted May 31, 2024 (edited) Here are some drawings from the drafting stage of the map. I had some ideas right before I went to bed and scribbled them in the notes app on my phone. The map is split into three drawings so it may be hard to follow. (These were drawn roughly around May 1) Edited May 31, 2024 by JayCoal Quote
JayCoal Posted June 8, 2024 Author Report Posted June 8, 2024 After today's playtests, I have decided to push A site closer to double doors and put a different texture in the plating area. There weren't many plants on A site and I heard many players express that they had no idea where A site was. Hopefully these changes should address the issues! Quote
JayCoal Posted June 8, 2024 Author Report Posted June 8, 2024 Many players commented on how crammed the map felt so I extended a few areas of the map to make it feel bigger, here are some new pictures of the extended areas: This front wall has been widened from 160 to 256 units The Ledge with plants (idk what its called) is a new addition creating space. Quote
JayCoal Posted June 18, 2024 Author Report Posted June 18, 2024 The post mapcore hub update for Casco is out! Quote
JayCoal Posted July 22, 2024 Author Report Posted July 22, 2024 (edited) Here are some changes based on feedback from a recent Mapcore playtest! The known issues were the following: - You can't really play for map control in many areas site rather just the bombsites - Rotations are too quick for CTs So far I've only fixed the first point on map control, here is what was done: First the entrance to dark has been changed to give CTs more control of Dark Before: After: Next, the T entrance to Outside has changed and timings have been adjusted so CTs can peak outside first, forcing Ts to fight for map control. Before: After: Also big thanks to Karthoum for discussing these changes. I also plan on addressing the rotation issue next update! Edited July 22, 2024 by JayCoal Quote
JayCoal Posted August 1, 2024 Author Report Posted August 1, 2024 Some final pictures of Casco before the first stage of judging Quote
JayCoal Posted August 4, 2024 Author Report Posted August 4, 2024 (edited) The official last version of Casco is now up! Today there was a SourceEngine playtest, here were the takeaways: - The B main / Nest area was very congested and felt hard for CTs to get a good hold - The T rotations were a little too long - The ladder leading to lower outside discouraged Ts too much from pushing, it was originally made a ladder to dissuade the CTs from pushing. Here is how I addressed the issues: The ladder issue was an easy fix, I just replaced the ladder with stairs. To fix the B main and T rotation problem required a decent amount of thought, but I fixed the issues with only one change: Instead of leading to nest, the left doorway in B long now leads to dark through a squeaky door. If Ts take control of Dark and full control of B long, they are rewarded with a quick rotation path. However, by making this change, Ts lost an entrance to B site. This isn't necessarily bad; Ts should now be more inclined to take B bridge and pincer the bombsite. Edited August 5, 2024 by JayCoal Quote
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