MrTrane18 Posted June 25 Author Report Posted June 25 Spoiler 25.06.2024 Small update. Since the #1 playtest of the map it has seen some changes. The feedback and gameplay I've received helped me to change the layout of the A bomb site. As well to make some important changes to the map. The removal of the car repair shop. @Dredile Thanks once again for the support and feedback! The update list of 25.06.2024 - Worked on A bomb site. Spoiler - Worked on A bomb site ceiling. - worked with light_barn + light_omni2 for the lighting of A bomb plant building. Spoiler Stay safe and stay mapping! #MRTRN SH1ROHI and Dredile 2 Quote
MrTrane18 Posted July 1 Author Report Posted July 1 01.07.2024 Update Spoiler Made a few changes to the map. - Remove the vent prop in the car repair building. - Changed and moved T Spawn. ( Currently is not clipped ) - Added boost to side roof for CT spawn What should I change about the T spawn? What should I remove? Add? What about CT spawn? What other feedback you could give? Spoiler Spoiler @Dredileas It is open! Thanks! I will try to make clean as possible! Spoiler Spoiler Spoiler Spoiler Spoiler Spoiler I hope the tree won't negatively affect the map. More clipping to it will follow! Spoiler Spoiler Spoiler Stay safe and stay mapping! #MRTRN Spoiler Valera 1 Quote
MrTrane18 Posted July 10 Author Report Posted July 10 Spoiler 10.07.2024 RadGen mini-map de_Tildza has seen a small update. The bomb-site building B. The interior and the roof. More changes will follow. But daily life is getting increasingly busier with each summer day. I can put a certain amount of work on the map. I will try to finish the map for the best playable result. Fixing everything. Delivering the best possible version. - B bomb-plant area roof changed. Spoiler - The interior of B bomb-plant has been changed. Spoiler - Adjusting and working on the RadGen mini-map. If you have any feedback, let me know! Spoiler Stay safe and stay mapping #MRTRN Valera 1 Quote
Valera Posted July 10 Report Posted July 10 I always love this style maps, where you assault some structure hope glass is breakable too looks good! MrTrane18 1 Quote
MrTrane18 Posted July 11 Author Report Posted July 11 Well, I am trying my best to deliver it. Slowly. func_brakeable all the way. Will try to have decent windows. Valera 1 Quote
MrTrane18 Posted July 11 Author Report Posted July 11 (edited) Spoiler The 11.07.2024 Update of de_Tildza For this update, I tried to work on bomb sites and the skybox area. Most focus was on the B bomb site. I am looking for feedback on it the most. As I feel it is a bit tight. No? In what layout design do you see the B bomb site? The A-bomb site as well will see huge changes in the layout. And design. If you have a suggestion on that. I am open to hearing them. Update list: - Worked on B bomb-plant building. Spoiler - Worked on the A bomb-plant building. Spoiler - Worked on the 3D Skybox area. Spoiler - Deleted the car mechanic building. ( *It will be remade. ) Spoiler Spoiler Stay safe and stay mapping! #MRTRN Try de_Tildza map on Steam Workshop , with out you, it would not be possible! Edited July 17 by MrTrane18 SH1ROHI 1 Quote
MrTrane18 Posted July 16 Author Report Posted July 16 (edited) Spoiler 16.07.2024 Update Update list - - Worked on the 3D skybox. Spoiler - Adjusted env_combined_light_probe_volume - Adjusted light toolslightmapres material If you have any feedback, let me know! Spoiler Stay safe and stay mapping! #MRTRN Try de_Tildza map on Steam Workshop , with out you, it would not be possible! Edited July 17 by MrTrane18 Korppu and Valera 2 Quote
MrTrane18 Posted July 17 Author Report Posted July 17 (edited) 17.07.2024 Update - de_Tildza on Steam Workshop - Worked on the 3D skybox. ( Area ) Spoiler - Adjusted env_combined_light_probe_volume - Adjusted light toolslightmapres material If you have any feedback, let me know! Spoiler Stay safe and stay mapping! #MRTRN Edited July 17 by MrTrane18 Quote
MrTrane18 Posted July 28 Author Report Posted July 28 Spoiler Spoiler de_Tildza map 28.07.24 Update is here. The map has seen bigger changes. Thanks to MapCore x FaceIT hubs the map was playtested for a whole week. I sadly was not able to take part not in a single one of them. However I did download the demo files. I will re-watch them, edit them and take as much, as possible. You can watch the playtest below, - Remaking the roof of A bomb-plant building. Spoiler - Reworking the A bomb-plant building. Spoiler - Fix clipping issues of the map. Spoiler I will try to deliver a good story for both of the teams. So You feel like you represent a certain group. Idea in the match. I am just trying to piece it together. I've heard you guys! The update will be live any second now, if you have time, stop by the map and drop some feedback! Thank you for checking out de_Tildza Stay safe and stay mapping! #MRTRN Valera 1 Quote
MrTrane18 Posted July 30 Author Report Posted July 30 (edited) 31.07.2024 Update. - Working on the B bomb-plant building roof. Spoiler - Working on the A bomb-plant building. Spoiler - Working on T Spawn and GARAGE building. - Reworking B bomb-plant building. Spoiler Drop by the map if you have a spare moment, check it out, shoot a few rounds, and drop feedback instead of a grenade. Many thanks! Stay safe and stay mapping #MRTRN Edited July 30 by MrTrane18 Valera and z0ro4rk 2 Quote
MrTrane18 Posted August 3 Author Report Posted August 3 Spoiler 03.08.2024 Update. - Reworking B bomb-plant building. Spoiler - Working on the A bomb-plant building. Spoiler Stay safe and stay mapping! #MRTRN Quote
MrTrane18 Posted August 8 Author Report Posted August 8 (edited) At the time of the judging of '' Big Adventure Mapping Contest'' STAGE 1, I am slowly working on my map. The amount of feedback I got from watching the games that were played on FaceIT x MapCore hubs, is huge. Both A/B bomb-plant buildings will see huge changes. Inside and out. As I see this map not passing STAGE 1, I am considering changing the whole layout for the outside area in the future. The map is basically looking forward to many design changes. As well, aside from people who were kind enough to play this match, I want to shoot out another source of amazing feedback. @Dredile . I recommend reaching out to him for any new mappers out there. Big shootout to the playtesters at this game of de_Tildza on FaceIT mapcore hubs! ThoreQ CHERRY5pl MORPEH_R8 yume777 rustycookie 3cK0 WENMANflexer BlechLiesl Electrotorch HelMap Special thanks to you guys, for playing and trying out de_Tildza. PART I Spoiler Some of the updates that will not be seen until the end of STAGE 1 judging. PART II Spoiler Stay safe and stay mapping! Best of luck on the judging process! Stage 2 is not that far anymore.... #MRTRN Edited August 8 by MrTrane18 Quote
MrTrane18 Posted August 11 Author Report Posted August 11 (edited) The judging end date has been extended to the 18th of August. And you should not update the .vmap file, so I wanted to share with you the progress I have made for the map. And once the judging period is over, I will update the map file. Spoiler Stage 2 is not that far! - Reworking A bomb-plant building. Spoiler PART II Spoiler - Reworking B bomb-plant building. Spoiler Many thoughts are wandering through my head. What to do with this map? Maybe change types? Hostage? Wingman map? Re-work some places, and change the layout. It will be an adventure indeed. Best of luck in the judging, hope your map makes it! Stay safe and stay mapping! #MRTRN Edited August 14 by MrTrane18 Quote
MrTrane18 Posted August 14 Author Report Posted August 14 As the judging process is still ongoing, I wish to share some progress pictures of the map. Since you can not update the .vmap file, of de_Tildza, or to say, as you can not update the .vmap file of the project. They did not say anything about updating the thread post, haha. Enjoy! Reworking A bomb-plant building PART III Spoiler Best of luck to everybody in the contest! Stay safe and stay mapping! #MRTRN Quote
MrTrane18 Posted August 21 Author Report Posted August 21 (edited) Helloooo, chooo, I mean, welcome, So, after spending some time thinking about what to do with the map after it did not pass Stage 1. I decided to redo it. From scratch. I made a backup file of the .vmap folder. And hopefully, I will be able to make a better version of the map. I watched the matches that were played on MapCore x FaceIT hubs and it gave me many ideas. But, to try and make it better, I see I should start over. Stay tuned for more changes. Once the map is somewhat close to a playable state and has the same vibe as the current state (21.08.2024 version) version has, I will update the .vmap file on Steam Workshop for de_Tildza! I am open to any kind of feedback. Tips and tricks on what should I focus on now when creating a map from the start. Currently, I am working on the layout, yet again! Spoiler Spoiler .. also it would be better to have the best version possible of de_Tildza saved on FACEIT Mapcore 5v5 CS2 Hubs | Big Adventures Contest Archive Big shootout to the playtesters at this game of de_Tildza on FaceIT mapcore hubs! fotzenfrog69 ejayze BaDDy eliten SPAS42 TurboToska wrstplyr f0rceTea ThoreQ hi-festaaa Edited August 28 by MrTrane18 Valera 1 Quote
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