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Posted (edited)

Spiral is a map with an experimental layout that takes place on a decomissioned oil platform converted into an offshore server farm and communications center.

http://www.steamcommunity.com/sharedfiles/filedetails/?id=3247254689

The center piece is a double spiral staircase that's inspired by a similar structure present in darksouls.

Despite what it may look like, there is no way to reach the orange stairs from the blue ones and vice versa.

Essentially, there are T accessible stairs, and CT accessible stairs, with various connecting points where the action will be concentrated.1.png.d9c3c2a9df97e299af505a2766c20b0b.png

Edited by TheOrbitHeart
Posted

The bombsites are tied together by a passage way connecting bombsite B to the A ramp. So far, it's a one way drop from B, meaning you can only rotate from B to A, but not the opposite. I did this because I didn't want the T's to be able to rush B in the same way they can A. However, this decision will require actual playtesting.

 

The drop down in B:

underpass-b.png.90c49d305d3ab9ef74e4041c5ef1ccaa.png

The passage way:

underpass-oob.png.f158a2856bf589bd472021d9da3eac29.png

the connecting point at A ramp:

underpass-a.png.15812202b7f4bdd3239b5437b3cf2592.png

Posted

At the very top of T stairs is Heaven, a very powerful position that overlooks bombsite B and partially A, it will make a B take very difficult to defend against, making the stairs a very important structure to control. Although there are many options for flanking by the CTs.

 

Heaven entrance at the end of the stairs:

heaven-from-stairs.png.317b7767f0bea187d93354ea59cd8236.png

 

Bombsite B from Heaven:

b-from-heaven.png.1febb27933acd981405b5f7c26c46713.png

Posted (edited)

That's a really cool concept but it will also be really difficult to pull off well.
A vertical, stacked structure like this will be difficult to read on the radar and messes with the players ability to properly locate enemies footsteps. It's a bit hard to tell your current layout from the images you posted, but you'll need to think hard about how you can actually integrate an element like this into the map where it adds to the gameplay rather than taking away from it.

What I would suggest would be a layout similar to overpass where you don't have a traditional middle and instead you have expanded A and B lanes, that split into two separate entrances for each bombsite. Then you could place this spiral between both bomb sites in such a way that it offers rotates for both teams in the same spot while still being separated. I'm not sure how that would look or play, but it's a cool idea for sure.

image.png.9ba9d20cb1b581e1ec73b4f810d72421.png

Something like this? You could also mess with which arm of the spiral is connected to which connector in this diagram.

For example:

image.png.fd7eec5ccb13945ac5109cc79401dda0.png

Edited by csWaldo
Posted

Nuke has stacked bombsites. It's also a really good map. So don't let radar readability be a deciding factor on how much verticality you have. I think the staircase doesn't introduce too much complexity. You can still keep the layout readable by making sure that the areas peripheral to the staircase overlap as little as possible — ie, every floor spreading in a different direction — which seems to be what you're doing. You should be able to judge by your own intuition if your map is becoming too complicated. And the CT and T stairways must stand out a lot because it would take a while for players to learn which route goes where. What I would do is I would paint interiors of each staircase in a different color or insert strongly saturated colored lights so that when you look at the entrance you can immediately link it in your head to the other entrances of the same stairway.

Posted (edited)

Beautiful water fall as circle extended 2 levels  that acts as cover replacing the core! Add dome glass roof, glass rails along curved stairs.....ect. VIS will block each 4 sections reducing triangles drawn making for more detailed map and high fps. 

Edited by gereral1
Posted
23 hours ago, z0ro4rk said:

The Spiral Staircase Saga Pt. 2 👀 I hope the clipping will be on point 😋

You are a god send! I was breaking my head over the wall trying to remember who made that video. Once I get the clipping done I'll upload this thing to the workshop for people to check out.

Posted
On 5/3/2024 at 11:54 AM, csWaldo said:

That's a really cool concept but it will also be really difficult to pull off well.
A vertical, stacked structure like this will be difficult to read on the radar and messes with the players ability to properly locate enemies footsteps. It's a bit hard to tell your current layout from the images you posted, but you'll need to think hard about how you can actually integrate an element like this into the map where it adds to the gameplay rather than taking away from it.

What I would suggest would be a layout similar to overpass where you don't have a traditional middle and instead you have expanded A and B lanes, that split into two separate entrances for each bombsite. Then you could place this spiral between both bomb sites in such a way that it offers rotates for both teams in the same spot while still being separated. I'm not sure how that would look or play, but it's a cool idea for sure.

image.png.9ba9d20cb1b581e1ec73b4f810d72421.png

Something like this? You could also mess with which arm of the spiral is connected to which connector in this diagram.

For example:

image.png.fd7eec5ccb13945ac5109cc79401dda0.png

Although it's an interesting suggestion, I feel like that design would either recede into a three lane or leave out the staircase alltogether depending on the timings. The whole point is to explore the gameplay potential of the spiral and to have be the center piece rather than a glorified connector. I agree it's gonna be very hard to pull off, and to be honest, highly unlikely to succeed. But perhaps it leads to something interesting.

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