MrTrane18 Posted June 8 Report Posted June 8 Looking sharp, hopefully, this showcase can show it! Stay safe and stay mapping! SH1ROHI 1 Quote
SH1ROHI Posted June 8 Author Report Posted June 8 Thank you MrTrane18 for the beautiful showcase. It’s a pity that the showcase and the version of map a little outdated. Looking forward to future partnerships MrTrane18 1 Quote
SH1ROHI Posted June 8 Author Report Posted June 8 Update 8.06.24 Added mini Story this map: Date 06/08/1909 - the unknown village of Ferlin was found, in which the old aligarch ruled. A year later he died and handed over the reign to his Son, but he did not care about the village in which there was no production, but only people. The son of a deceased ruler sold an old broken village to the state,but to make the price high, he came up with a story about the fact that the previous ruler buried ancient expensive jewelry throughout the village. On that day, a group of terrorists intercepted information and sent a detachment of intelligence officers so that they could mark where the jewelry might be. — The commander of the reconnaissance group says, we have marked points A and B to blow up . The FBI was watching the village to find jewelry in order to credit it to the state and promote it to a special squad, but at this time the wiretapping group intercepted police messages that someone had painted several places with crosses. A group of Operatives SAS set out to prevent a terrorist attack by a group of unknown people and maintain order in an ancient village. MrTrane18 1 Quote
SH1ROHI Posted June 9 Author Report Posted June 9 (edited) version 3 of the playtest has been published: June 10 there will be a new playtest on MapInk Edited June 9 by SH1ROHI MrTrane18 1 Quote
SH1ROHI Posted June 12 Author Report Posted June 12 June 10 version 4 of the playtest has been published: MrTrane18 1 Quote
SH1ROHI Posted June 12 Author Report Posted June 12 Update 12.06.24: i open door additional pass but close other doors . i crash fence , crash windows , and added white carpet. added a step , moved the box , added white carpet, and painted back box in white. raised the box and added the board whatever it was headshot angles Quote
SH1ROHI Posted June 18 Author Report Posted June 18 (edited) Update 18.06.24: edited T pass on A edited positions boxs on B site adited 2 T pass on B site adited haven positions on Mid Edited June 18 by SH1ROHI Quote
SH1ROHI Posted June 24 Author Report Posted June 24 Update 24.06.24: Added new mid & added new T zone B & edited T pass on B & edited T pass on A & small details Maybe End... Quote
SH1ROHI Posted July 11 Author Report Posted July 11 Update 10.07.24: Added new mid & added new T zone B & edited T pass on B & edited T pass on A & small details hgn and MrTrane18 1 1 Quote
SH1ROHI Posted July 31 Author Report Posted July 31 (edited) BIG Update 31.07.24: * NEW B SITE * NEW SECOND MID * EDITED SPAWN ZONE T & CT Edited July 31 by SH1ROHI Quote
SH1ROHI Posted August 3 Author Report Posted August 3 (edited) Update 3.08.24: * Fixed map memory * Edited second mid * Edited B site * Fixed headangles on Mid & B Long * Added fence on B Site & Long * Raised the boards on the A site * Edited A main on T side * Added window on mid for T side Befor->After-> THE END Edited August 4 by SH1ROHI pers0no and Andre Valera 2 Quote
SH1ROHI Posted August 4 Author Report Posted August 4 Update 4.08.24: * micro fix on B site * adited A main * adited Mid pers0no 1 Quote
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