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Posted (edited)

The fictional Greek city of Zefiros (analogous to the real Athens). Work in progress!

Map link: https://steamcommunity.com/sharedfiles/filedetails/?id=3236009773

Current version of the map

Screenshots:

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Thanks in advance for your feedback and your suggested ideas!

Edited by pers0no
  • 2 weeks later...
Posted

- The connector on the A site and the A site itself have been changed
image.png.ffc4110ebe885b4b7c9b7ce88b306448.png

- The outlet from the sewer was changed
image.png.67af7cf307399d1a048aeb9de80f75f8.png

- The passageway from the meade to Short B has been closed
image.png.f6c4ff9315859a2540faa59c83b2733e.png

- Added an area on Short B where you can hide safely
image.png.36e0cff1f991b333bf8df03122ea642e.png

- Some details on B site were removed/changed

 

Posted
14 hours ago, MrTrane18 said:

Statues amof ancient fighters will be included?

Stay safe and stay mapping!

I tried to import the Greek antiquity sculpture "Discobolus" (it's not a warrior of course, but it's a classic), but it ended up affecting the optimization of the map and I decided that for the first time I would create a "look-alike" statue just from meshes. But yeah, once the map is balanced, I'll already proceed with the design and there will be a statue there

  • 4 weeks later...
Posted

MAP UPDATES:

- B has been changed.image.png.7c869fdc059d8a912b275ccec95fde3b.png

- Chan ged the passageway to B on the T side.

image.png.7c778f1988153fd0da687062a605e24c.png

- Changed the concept of the additional passageway on A.

image.png.79a8276f8583b81190299c5b0a79ecd6.png

- Changed point A (temporarily. playtest will show).

image.png.7f7f5d48979347d3c8bd9bd3172015b0.png

- An extra pass on the A was added, which helps retake A-site.

image.png.17588de03f35b887bda3ae8eda204028.png

image.png.78a025d9f5ecaffb615374265ed4412e.png

  • 1 month later...

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