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Street Light


johnm487

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Considering you can make a nice character model with ~3.5k tris, I'd say 2.4 for a street light is excessive :o

You barely notice the high detail parts ingame anyway, especially when you can't get close to them (the player will never spend much time face to face with the bulb part of the street light, for example). Have a look at some of the valve props and check out the polycounts for ballpark figures, if unsure.

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