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Posted (edited)

In the heart of Venezuela lies an abandoned laboratory, once a hub for scientists conducting secretive virus experiments. Following a catastrophic failure, the facility was sealed off and quarantined. Over the years, the building has deteriorated, with the surrounding forest gradually reclaiming the site.

A terrorist group now seeks to infiltrate the derelict lab and plant bombs at two key locations, aiming to release dormant viruses and trigger a new pandemic. Counter-Terrorist forces must navigate the  ruins to thwart this plan, defusing the bombs and averting a global disaster.

image.png.c20e40c69c37063a997938ec6723c203.png

image.png.a807d097a8114c468887eb524761d501.png

 

STEAM WORKSHOP https://steamcommunity.com/sharedfiles/filedetails/?id=3239216729

Edited by Grum1x
  • Grum1x changed the title to de_Echolab
Posted (edited)

update,

map renamed to de_echolab. Blockout version available : https://steamcommunity.com/sharedfiles/filedetails/?id=3239216729

Current level of art is just temporary for testing.

Playtests: 

pics:

image.jpeg.6dd02aed7aaf457db135b6558707f667.jpeg

Screenshot2024-06-01230729.jpg.5cf5c57006fb577a32f780965dee6d39.jpg

Screenshot2024-06-01230758.jpg.65b5b9f07737452916b1668199309b88.jpg

Screenshot2024-06-01230828.jpg.9356477506968185f306626e63917735.jpg

Screenshot2024-06-01230709.jpg.e05e0f04229047df8839f6ced358e5b3.jpg

Screenshot2024-06-01230922.jpg.e0bd151fcadd32b7c0eb3789cbc3aaee.jpg

Screenshot2024-06-01230938.jpg.9baf26a16f00494aa9a662f436478011.jpg

Screenshot2024-06-01230958.jpg.5bfb4ae888a1cb9ce4dcf31c08a5f0f9.jpg

Screenshot2024-06-01231035.jpg.9a68ec4e20f7fa2c3fa45a6eb33f46f6.jpg

Edited by Grum1x
Posted
14 hours ago, MrTrane18 said:

The portal reference has been seen and a huge +REP towards you has been sent! 
Showcase - I've made a video of the map. Well, version of it. Can't wait to see what you have planned next for the map! 

Hi mate! 
thanks a lot for your feedback! Showcase is great, appreciate that!
 

7 hours ago, pav said:

Want to playtest it so bad :)

 

Good! 
regarding the date, it has changed. Playtest happens 11/06/2024 21:00 cet : https://discord.com/channels/757336166638026782/780871683807641620

Posted

Hi. 
 Today I shipped the newest version which includes some of feedback from mapInk playtest. 
 Step by step:

1.scaled up, bombsite A and B. Added one more cover for each of bombsites.


2.CT timings are slightly deacreased -0.5s to all of the chokepoints. 

3. Connector to B, peaking is easier due to flattened floor. 

4. Middle platform at Mid stair is moved higher to avoid headshot angle. 
 

5. Ladder room removed, B to mid path reverted from previous versions. 
 

6. Ct entrance to A bombsite rotated and simplified. 
 

7. Boost (ancient wannabe) on A bombsite added. 
 

8. Doubledoors on A bombsite destructible by HE. 
 

today we gonna test it:

Posted

We are after few playtests 5on5. Thanks all, for support and feedback!

Here we go, the changes:

  • MID elevations decreased between levels
  • MID advert removed (simplified the main angle door-to-door)

 

  • A bomb site retake issues fixed by added toilet room
  • A connector simplified, connected to doubledoors path
  • Truck moved

 

  • B/CT(bench/floower) room rebuilded
  • B/CT(bench/floower) room connected to the Top Middle

image.gif.ef9529dd8e1abfdd0dcf0fdb60f6d3cb.gif

Screenshot2024-06-18151319.png.146ae16f2815d2593fbeaf8336dd4315.pngScreenshot2024-06-18151249.png.90cda93208fc32a0e50b8ca1a3b09292.pngScreenshot2024-06-18151200.png.6733b692ef0420cc4c618fd9a72f74ab.png

Current timings to contact (the most aggressive):

image.png.3426d3a7ac8d5f6e1c87d21cf55b65eb.png

 

21/06/2024 ~6pm CET, de_Echolab is coming to Mapcore Faceit hub. Share the thoughts and send a feedback! Thanks in advance

Posted

Hi,

We are after ~20games. Demos which i collected are used for BI statistics. And what we got:

  • Map seems to be a little to terrorist side
  • Mid Terro entrance seems to be die-trap. its kinda too hard to manage any progression.
  • B site for solo CT is not possible to hold in comfortable way.
  • B site is used more often.

image.png.f24690ad72d0c4aed9e082e058cbbfa1.png

image.png.22b51ee61a1cd94243bf13553307e11a.png

image.png.1ccbddc516cb9fabbe5de860ccd372cd.png

Deaths:

image.png.714a878c2e0589d9bb3e4363cb124d8d.png

So, 

In the newest version i rebuilded mid entrance for Terrorists. Additionally entrance to the B-site is less comfortable for Terrorist.

here is a comparision:

image.gif.cbff90a14e62bb9ae97ed4c4ca9fdaca.gif

Thanks for feedback and games!

Posted (edited)

Hi, 

In last weeks we were polishing mostly the mid and A-site.

  • Mid terro entrance is now: more open, without ceiling with few possibilities to counter rushing cts.
  • Banana A -> Mid terro entrance added
  • A toilets room added (more possibilities to retake the A-site)

image.png.8c9a6a6fa10836366be4c86cf6bca2e6.png

 

Current timings (most aggressive):

image.png.6fd9828e4ba7f23e19fd7a9091d82b0a.png

Edited by Grum1x
  • 3 weeks later...
  • 3 weeks later...
Posted

The update just before Faceit mapcore hub week with de_Echolab!

Basic-art (whiteart) is done in ~35% of the map. 

Layout changes comparing to last Mapcore stage 1 hub week:

-Heaven A added

-Vent B retake added

-Bridge mid ct top removed

-CT A-> top mid -> B route modified

-and tons of minor changes like; clippings/covers/angles/timings so on, so on...

https://steamcommunity.com/sharedfiles/filedetails/?id=3239216729

image.jpeg.e02f7818694d90dd8f18b031530ec4df.jpeg

image.jpeg.2e61096d7bd123fe53d5fbca0fc91b3c.jpeg

image.jpeg.2d2c3f590b570a812622228f29ed11c4.jpeg

image.jpeg.98a9a80f5e57e9129c861e28fdc8f4c4.jpeg

image.jpeg.12f279e4f5e2eb54b00a45c819ae07c5.jpeg

Thanks for constructive feedback and hours which you have already spent on that map guys. Appreciate!

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