Grum1x Posted April 30, 2024 Report Posted April 30, 2024 (edited) In the heart of Venezuela lies an abandoned laboratory, once a hub for scientists conducting secretive virus experiments. Following a catastrophic failure, the facility was sealed off and quarantined. Over the years, the building has deteriorated, with the surrounding forest gradually reclaiming the site. A terrorist group now seeks to infiltrate the derelict lab and plant bombs at two key locations, aiming to release dormant viruses and trigger a new pandemic. Counter-Terrorist forces must navigate the ruins to thwart this plan, defusing the bombs and averting a global disaster. STEAM WORKSHOP : https://steamcommunity.com/sharedfiles/filedetails/?id=3239216729 Edited August 1, 2024 by Grum1x Andre Valera and MrTrane18 1 1 Quote
Grum1x Posted June 1, 2024 Author Report Posted June 1, 2024 (edited) update, map renamed to de_echolab. Blockout version available : https://steamcommunity.com/sharedfiles/filedetails/?id=3239216729 Current level of art is just temporary for testing. Playtests: Tuesday, 11 June 2024 @ https://discord.com/channels/757336166638026782/780871683807641620 - MapINK Thursday, 13 June 2024 @ https://discord.com/channels/235139177715335169/570728201085517833 - Mapcore pics: Edited June 10, 2024 by Grum1x AlphaOwl, rbx775_ and mesh_guy 3 Quote
Grum1x Posted June 8, 2024 Author Report Posted June 8, 2024 (edited) update radar added: connector A opened retake B easier (windows added) silent drop mid to bottom mid added window banana A moved thanks for support https://steamcommunity.com/sharedfiles/filedetails/?id=3239216729 Edited June 10, 2024 by Grum1x pav and MrTrane18 1 1 Quote
MrTrane18 Posted June 9, 2024 Report Posted June 9, 2024 (edited) Best of luck with the project! Already looks clean! Maybe this would come in handy on Steam Workshop item description, '' [url=https://www.mapcore.org/topic/29669-de_echolab/] [img]https://i.imgur.com/60HRCdw.png[/img] [/url] '' Edited June 9, 2024 by MrTrane18 Grum1x 1 Quote
MrTrane18 Posted June 9, 2024 Report Posted June 9, 2024 The portal reference has been seen and a huge +REP towards you has been sent! Showcase - I've made a video of the map. Well, version of it. Can't wait to see what you have planned next for the map! Grum1x 1 Quote
Grum1x Posted June 10, 2024 Author Report Posted June 10, 2024 14 hours ago, MrTrane18 said: The portal reference has been seen and a huge +REP towards you has been sent! Showcase - I've made a video of the map. Well, version of it. Can't wait to see what you have planned next for the map! Hi mate! thanks a lot for your feedback! Showcase is great, appreciate that! 7 hours ago, pav said: Want to playtest it so bad Good! regarding the date, it has changed. Playtest happens 11/06/2024 21:00 cet : https://discord.com/channels/757336166638026782/780871683807641620 MrTrane18 1 Quote
Grum1x Posted June 13, 2024 Author Report Posted June 13, 2024 Hi. Today I shipped the newest version which includes some of feedback from mapInk playtest. Step by step: 1.scaled up, bombsite A and B. Added one more cover for each of bombsites. 2.CT timings are slightly deacreased -0.5s to all of the chokepoints. 3. Connector to B, peaking is easier due to flattened floor. 4. Middle platform at Mid stair is moved higher to avoid headshot angle. 5. Ladder room removed, B to mid path reverted from previous versions. 6. Ct entrance to A bombsite rotated and simplified. 7. Boost (ancient wannabe) on A bombsite added. 8. Doubledoors on A bombsite destructible by HE. today we gonna test it: Thursday, 13 June 2024 @ https://discord.com/channels/235139177715335169/570728201085517833 - Mapcore 21:00 cet Quote
Grum1x Posted June 19, 2024 Author Report Posted June 19, 2024 We are after few playtests 5on5. Thanks all, for support and feedback! Here we go, the changes: MID elevations decreased between levels MID advert removed (simplified the main angle door-to-door) A bomb site retake issues fixed by added toilet room A connector simplified, connected to doubledoors path Truck moved B/CT(bench/floower) room rebuilded B/CT(bench/floower) room connected to the Top Middle Current timings to contact (the most aggressive): 21/06/2024 ~6pm CET, de_Echolab is coming to Mapcore Faceit hub. Share the thoughts and send a feedback! Thanks in advance Lukyvald 1 Quote
Grum1x Posted June 26, 2024 Author Report Posted June 26, 2024 Hi, We are after ~20games. Demos which i collected are used for BI statistics. And what we got: Map seems to be a little to terrorist side Mid Terro entrance seems to be die-trap. its kinda too hard to manage any progression. B site for solo CT is not possible to hold in comfortable way. B site is used more often. Deaths: So, In the newest version i rebuilded mid entrance for Terrorists. Additionally entrance to the B-site is less comfortable for Terrorist. here is a comparision: Thanks for feedback and games! Quote
Grum1x Posted July 13, 2024 Author Report Posted July 13, 2024 (edited) Hi, In last weeks we were polishing mostly the mid and A-site. Mid terro entrance is now: more open, without ceiling with few possibilities to counter rushing cts. Banana A -> Mid terro entrance added A toilets room added (more possibilities to retake the A-site) Current timings (most aggressive): Edited July 13, 2024 by Grum1x Quote
Grum1x Posted July 16, 2024 Author Report Posted July 16, 2024 Skybox inprogress, Lukyvald, Freaky_Banana and Darivan 3 Quote
Grum1x Posted August 1, 2024 Author Report Posted August 1, 2024 Hi, I would like to say thanks for everyone who supported me during these months... Good job guys! The new screenshots and link: https://steamcommunity.com/sharedfiles/filedetails/?id=3239216729 ! https://steamcommunity.com/sharedfiles/filedetails/?id=3239216729 Valera and Freaky_Banana 2 Quote
Grum1x Posted August 19, 2024 Author Report Posted August 19, 2024 Update, we are in stage2. And map is still cooking. Congrats for all participants! Freaky_Banana and Slimek 2 Quote
Grum1x Posted September 6, 2024 Author Report Posted September 6, 2024 The update just before Faceit mapcore hub week with de_Echolab! Basic-art (whiteart) is done in ~35% of the map. Layout changes comparing to last Mapcore stage 1 hub week: -Heaven A added -Vent B retake added -Bridge mid ct top removed -CT A-> top mid -> B route modified -and tons of minor changes like; clippings/covers/angles/timings so on, so on... https://steamcommunity.com/sharedfiles/filedetails/?id=3239216729 Thanks for constructive feedback and hours which you have already spent on that map guys. Appreciate! JackT, AlphaOwl and Mr.Yeah! 3 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.