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Posted (edited)

Hi, i start work on new project with my team (HelMap, Orel, clapotron and Bars), for this Big Adventure Contest. 
So here's Wrecked

An anarchists' container camp in a Wrecked ship, amidst the dismantling of ships.

Special Forces arrive shortly after the main anarchist forces leave. The anarchists destroy their base, along with evidence and a chemical lab.

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Spoiler

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It is important for us to convey not only the atmosphere, but to keep a quality competitive experience, with some special features, for more fun. 

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Reference:

Spoiler

Picture background

 

Edited by morozov
  • morozov changed the title to Wrecked
  • 2 weeks later...
Posted (edited)

Wrecked!
This time, a post about layout and an idea we want to pursue. 

A little bit about gameplay ideas. 
The main emphasis in the map we put on dynamism, positioning, as well as ease of perception. In my opinion, overly complex levels - do not give a pleasant feedback. As a player, I want to fight, beat opponents in a fair fight, and outplay them with the skills of cunning.
That's why we create a map simple enough for perception, with spices added where they are really necessary. 

Also, I'd like to share with you, with the first full build, so you can have a look at the map for yourself. 

Wrecked workshop link!
This is far from the final result, but my team and I are proud to have this version that we are not ashamed to show everyone. 
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Edited by untor
  • 3 weeks later...

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