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Posted

this is for hl2 engine

ok i wanted to light up my map a lil bit but since its a 3d sky box any light entity lights up a huge portion of the map. i have tried playing with just using very tiny light_spots that turned out ok but what i would really like to know is how to illuminate my street post models shown here.

nmrih_stranded-bridge-skybox0009.jpg

im sure there is a line of code to put in the vmt file. I put "$selfillum" 3 for my buildings vmt files to get the windo effect but i tried it on my model and it didnt' work. any suggestions?

Posted

I don't really think they should be lit, not from the side the screenshot was taken from. After all, it's night and the light comes from another side.

They look weird bytheway. Too curvy compared to the clean and sharp style of the buildings.

Posted

This is the skybox correct?

If everything is scaled down you can still use regular light entities.

Just change the quadratic value to something much higher.

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