Jump to content

3dsmax Grid: Reconfigure to Valve Hammer Editor


Recommended Posts

Posted

Alltho max mess up the size when exporting slightly, the units aren't precise.

:(

Here we have a snap option when exporting. The exporter makes the model slightly bigger, and then it has a snap option, on how large distances it should snap back to get the real size.

Posted

It's still a pain in the arse to position models :/

Drag the model into place using the same procedure as resizing a brush. It will move the model in smaller increments, which works pretty well.

Posted

Peris, how come every model be off by 0.1 unit or something?

Make a wall 256 x 256 in max, and then try and fit it in hammer, you will see glitches I'm pretty sure.

Atleast that's what always happens when I export, and why they made our exporter with that snap-option.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...