synkope Posted April 19, 2024 Report Posted April 19, 2024 (edited) Hi! I think that in a sense, the memorability of a map depends on how big a thing you can add to the map, because everyone loves big things (of course, this is more a joke than the truth, but nevertheless, how many times have you seen the death star in Star Wars?). I really remember the maps Biome, Graveyard, Big Statue map, my Victoria map, so I also want to implement something Great in this project. Workshop Link Title: Migration (temporary?) Location: Africa, Tanzania, Serengeti Park Scenario: Bomb Defusal Initially, I just wanted to make some kind of complex in Savannah, but in the process of researching the theme, I found a very interesting sub-theme (even better than the main theme). Great Migration is a large-scale event, when huge herds of wildebeest and zebras travel in search of water and food, I think it's very interesting to see this in Counter-Strike. I hope that I will be able to implement this idea in a way that will be really impressive. There is a long search for technical solutions that will take a lot of time and require some creativity. I think it's a good challenge. Here is a collection of references on the basis of which the visual will be created: Edited August 4, 2024 by synkope Added workshop link Quote
synkope Posted April 19, 2024 Author Report Posted April 19, 2024 And here is the first map diagram: Twinnie and Lukyvald 2 Quote
synkope Posted August 4, 2024 Author Report Posted August 4, 2024 Hi. The work is still in progress, of course, but here's what to show at the moment: Workshop Link Gameplay I would like to tell you what I am striving for, what I have already managed to do and what I will be working on in the near future. What I want to achieve from the map: Create a friendly and understandable scheme Make a geometry that will encourage experimentation and creativity Provide players with the opportunity to build flexible tactics What is already working now (well, in my opinion): The map looks intuitive, it is not difficult to navigate Almost the entire map is actively used during the game You can play with any kind of weapon Frequent afterplant situations What needs to be improved: Make mid more understandable; Improve the zones before reaching A site; Make it more attractive to rotate from A to B through mid; Improve covers at B site; Fix the view in the cave area; Fix too fast timing for terrorists in some places; And much more... I spent a lot of time developing the gameplay, experimenting and running a few tests. Here's what I've done so far and what path the map has taken: Here is the current radar layout. In fact, most of these radars are just experiments and stages of development. There are only 7 key radars here (but I don't remember which ones exactly, so...). Visual According to the idea, the map will visually represent a safari lodge, there will be recreation areas, viewing points On the park, residential and office premises, as well as a swimming pool and a small cave. The role of terrorists here is played by bad people who are trying to hide the traces of poaching. Yeah, now everything is in gray cubes (or rather colored Cubes). Screenshots from the game area. The Great Migration (WIP). Quote
shelter Posted August 4, 2024 Report Posted August 4, 2024 You might want to move your workshop link to the first post to make the admins' life easier finding it ^^ synkope 1 Quote
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