n00l Posted April 17 Report Posted April 17 (edited) Hello Everybody! My nickname is n00l. I gave 12 years of my life to this game. Now I'm starting my journey in cs2 mapmaking. Previously, I only did this in real life. I hope for a good result. Even if I don't finish the map before the deadline, the work won't stop until it's finished. Therefore, keep an eye on this topic until the release. I don't know how long this will take. I hope the community will help me create a balanced map, the way I see it. May NIPPER bless me! P/s: English is not my main language, so I apologize in advance for any mistakes P/s2: Also thanks for the inspiration - Olaftw Less words Let's get to work! The map will be in the wild west setting. This will be the set for the next film from Tarantino. Terrorists will try to prevent the release of the masterpiece (just kidding). A site is an architectural heritage from the times of the gold rush, around which the sets for the film were built. B site - a storage facility for real ammunition and pyrotechnics (hello "Rust") MID - should play a special role in timings. Only one terrorist should have priority in entering the backyard or barn. The rest must fight their way forward. /All materials are taken from open sources and are used as references Edited April 18 by n00l AlphaOwl 1 Quote
n00l Posted April 17 Author Report Posted April 17 (edited) I feel like I'll need to add more to the building to increase the timings. Surroundings: rocky canyon walls. There are references for all places. There's just a little bit left to do. Go to graybox... Edited April 17 by n00l Quote
n00l Posted May 5 Author Report Posted May 5 several times I had to redo it from scratch because I didn't start with something simple. I built a building and deleted everything and started a new project to make a balance. I tried to stick to the original plan and placed all the buildings in their places. but now it seems to me that it is small and there are few workarounds Quote
n00l Posted May 5 Author Report Posted May 5 Indicated the adjustments that need to be made. 1. The meeting in the mid will take place in the 5th second of the game. What do you think about it?? 2. It is very difficult to move from one site to another undetected (what are your thoughts) 3. I would like to make the buildings low, but grenades fly anywhere 4. On low houses the player can climb onto the roof, which is not desirable. what restrictions do you recommend? Quote
n00l Posted May 5 Author Report Posted May 5 Feature of the "super closed" site B (you can go there but you can’t get out), is it worth saving? (to get out of site b you need to fight for part of the mid lane, which belongs to terrorists) Quote
n00l Posted May 6 Author Report Posted May 6 At the moment, these are the changes and timings on the map. I can't wait to see the timings in action, so I stop at this stage of the project and start working with the volumes. The question about the second pass to the b site remains open Quote
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