Orel Posted April 17 Report Posted April 17 (edited) I'm working on a map that will be set in a tourist town during the golden autumn season. The main inspiration comes from old buildings, some of which were built in the half-timbered style, known as fachwerk. Link to the map: https://steamcommunity.com/sharedfiles/filedetails/?id=3245038278 Here are some references Spoiler Edited June 20 by Orel MORPEH, thewaterisfine, MadsenFK and 9 others 12 Quote
Orel Posted April 24 Author Report Posted April 24 (edited) Here's the latest layout I drew, which is yet to be made in Hammer. There are lot of things that will be changed, since some of them I don't like and not sure how they will be in 3d For some comparisons, here are some old versions: V1 Spoiler V1 in game radar Spoiler V1 in game radar traced Spoiler Edited May 12 by Orel Lukyvald and MrTrane18 1 1 Quote
Orel Posted May 1 Author Report Posted May 1 (edited) Updated possible layout with changes to A site and other stuff. After breakout away from pc for month, I hope to start updating layout in Hammer and making actual wip version of map soon. Edited May 12 by Orel MrTrane18 1 Quote
Orel Posted May 11 Author Report Posted May 11 (edited) Finally made something in Hammer. Here's test radar preview. Will publish public version soon after small inner testings. Edited May 12 by Orel MrTrane18 and Lukyvald 2 Quote
Orel Posted May 12 Author Report Posted May 12 Here we go, my silly attempt to do something: https://steamcommunity.com/sharedfiles/filedetails/?id=3245038278 T-Rexer, AlphaOwl, NikiOo and 2 others 4 1 Quote
MrTrane18 Posted May 15 Report Posted May 15 Hey @Orel I've made a little showcase video of the map! Stay safe and stay mapping! Quote
Orel Posted May 16 Author Report Posted May 16 (edited) Slight updates to entrances to both sites. Fixed some angles and issues addressed from first playtest. Here's radar comparison for better changes understanding And some new screenshots On 5/15/2024 at 6:36 AM, MrTrane18 said: Hey @Orel I've made a little showcase video of the map! Stay safe and stay mapping! Thanks!! Edited June 10 by Orel MrTrane18 and hgn 1 1 Quote
Orel Posted May 19 Author Report Posted May 19 (edited) More updates prior to today's playtest. Lots of changes on both sites and mid. Edited June 10 by Orel Quote
Orel Posted May 23 Author Report Posted May 23 (edited) Today's update mostly concentrated on Mid, A site and its entrances, with some minor changes on B. Edited June 10 by Orel Freaky_Banana, Karthoum and MrTrane18 3 Quote
Orel Posted May 26 Author Report Posted May 26 (edited) Made few updates prior todays playtest. Tried to make apps a bit more comfortable to locate in. Minor fixes and additions here and there. Also applied custom dev textures to set on some meshes surface properties. Edited June 10 by Orel MrTrane18 1 Quote
Orel Posted June 7 Author Report Posted June 7 (edited) Revamped A site a bit. Replaced buildings at T spawn for simplified smoke grenade lineups on mid. Edited June 10 by Orel Twinnie 1 Quote
Orel Posted June 10 Author Report Posted June 10 Today's update is mostly fixes issues addressed from previous playtest, which does not affect both sites or middle a lot but focuses on small things. The biggest (and probably weirdest) change is widened drop room area and added additional room. Also moved tree from A long, turned green box into stairs on mid, added 45deg block in T heaven at B site and slightly widened some routes. Instead of screenshots of the same places from previous post, I'll show you changes from this update, since sites and mid from previous update almost does not change. Quote
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