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Posted (edited)

A map set in an abandoned resort in Southern East Asia. But what are they even fighting for?

Made by @ynel, @Darivan, Ecsi and @Tollqnd.

Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=3231465363

GpAir6zXsAAmCPY.thumb.jpg.1898e0f74d49c8cb40a0e55c30fb7f0e.jpgGpAir7LW4AA5i2e.thumb.jpg.8da4ca8eb5b9fc739a89da89aab67d6e.jpgGpAir7PXEAA8jDt.thumb.jpg.cf5c1da70bbf5b9734ad091b3d85e74e.jpgGpAitKKXcAEcq9T.thumb.png.c19eaaae2cb282ae9742936dbb30ab60.png

Old, original post:

Spoiler


Hey, we don't have too much yet but I like documenting stuff here, so I guess here we go. Will be working on a map with @Tollqnd set in Indonesia.

Update since some people been asking (mostly on mapink lol): This has so far been mostly a solo project and I will likely continue to work on this alone for the foreseeable future. Kwan helped me in the initial stages of this map, and helped with the foundations of the layout, but I've been fully in charge since. Taking on a solo project of course is a massive task, so we'll see if someone comes along who helps me with the art later on.

https://steamcommunity.com/sharedfiles/filedetails/?id=3231465363&tscn=1714940246

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Edited by ynel
  • 2 weeks later...
Posted (edited)

Well, I've made quite some changes after the first playtest. Focused a bit less on the blockout this time around, but made sure that I know what I'm making thematically. Either way I think I am quite happy with how things are turning out, managed to keep the original spirit of the map while cutting down size and simplifying it a lot, and also just making some things more interesting here and there. Things should feel a bit more streamlined now, but obviously there's likely to be many changes in the future still.

All up on the workshop (including patchnotes because I am a maniac) if anyone wishes to take a look around
https://steamcommunity.com/sharedfiles/filedetails/?id=3231465363

 

For the next update, I hope to focus a bit on making some more assets, like the couple of textures and placeholder models the map already has. Maybe even make some nice renders for them, just to show off a little bit haha

de_canopy_06_radar.png

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Spoiler

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Edited by ynel
Posted

Just a small update, finally removed the "death water", that's been terrorizing people on CT spawn.
(Also lots of small visual touchups around the map to give it more identity in the greybox stage. Up on the workshop soon.)


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Posted

 Reworked and rethemed B site a bit, now it fits my idea for the map a lot better. I'm starting to feel more and more confident about the layout, but there are still a couple of more experimental things here and there that are likely to change. Also attached a gif in the spoiler section with the changes so far just cause I think it's fun.20240509190622_1.jpg.c699a0d2f76a73a51ca7e9c78fb7e205.jpg20240509190632_1.jpg.75a389f11b31439c81bd66e95c061f2d.jpg 

Spoiler

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  • ynel changed the title to Canopy [WIP]
  • 1 month later...
Posted

 It's been a while since my last post here, but it's for a reason. I've been working on a lot. And I mean, a lot. I wasn't too happy with the direction the map was heading in, so I reworked a lot of the theme and layout, while keeping the core of it the same. A lot has changed, but it still is definitely the same map, just with a new direction that I am more satisfied with.20240614145721_1.jpg.ea307ae4967b6a0ccae3361dc43ea2cd.jpg20240614145729_1.jpg.19731e47e79d339552cb833763f392ab.jpg20240614145910_1.jpg.8421e52c1088242fe28849161fd51b66.jpg20240614145927_1.jpg.66abaa734ab48ca704d92cad711159ef.jpg20240614145810_1.jpg.856f1beedbeb264e30f797b94e1f0204.jpg20240614145740_1.jpg.fc5e07348fb62c12833c5ff596a2f265.jpg20240614145939_1.jpg.81d1e58ff13da9be58b61bce3437aac0.jpg20240614145848_1.jpg.795184399a50d6ad65dabb4574645891.jpgimage.png.7e7455954a5edb71631455294bc4bbc6.png  

  • 2 weeks later...

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