shelter Posted April 13 Report Posted April 13 (edited) Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3235568872 Previously named Lockdown, but I decided to change the name in respect to the theme of the map getting changed. I am specifically basing this map on Mokrzeszów hospital which has older architecture and has been abandoned giving a very unique thematic that hasn't seen a lot of love in CS. The hospital itself is situated in Poland adjacent to a creek (hence the map name) and a gravel silo (which I'm using for Bombsite A). The map is still looking very blocky and greyboxy, but it is currently in the process of getting a makeover, and should be looking great in the future! (Whether it gets past stage 1 or not!) Super excited to participate and get back into mapping after a break! Edited August 4 by shelter MrTrane18, Andre Valera and Znski 1 2 Quote
shelter Posted April 16 Author Report Posted April 16 In the process of detailing the greybox so it's relatively ready for the first playtest, the vmap file somehow got corrupted (something to do with PC forcing a windows update mid-save I think but what do I know, just a guess). Time to restart babyyyy! Oh well we persevere, and at least it gives me the opportunity to reflect and alter on parts of the map I wasn't 100% on without having to alter the whole layout again. MrTrane18 1 Quote
MrTrane18 Posted April 16 Report Posted April 16 Don't worry you got this! Submission is till august. Once, I was dumb enough to (*Had to ) , re-install CS2. Meaning, I deleted everything. Just to relise, I did not back up files. I mean srsly. Do it. I lost all made .vmaps. And an almost finished one. Lost map file building process. Atleast filmed it. Lol. Could be nice to publish it. But than again we learn in interesting ways. Now I know how to do it correctly in the future. Map was probably shit anways. Stay safe and stay mapping! Best of luck with the project! shelter 1 Quote
shelter Posted May 3 Author Report Posted May 3 (edited) Finally finished the overall layout! Took a lot of adjusting but eventually got there (even if now my greybox is super blocky and undetailed). I wanted to look at doing a 4 lane layout rather than a standard 3 lane, with the added unique factor of a walkway over one of the lanes for interesting rotations and gunfights over each other. Edited May 4 by shelter Quote
shelter Posted May 19 Author Report Posted May 19 After a playtest with the lovely peeps on the Source Engine discord, I made some drastic changes to the overall layout, adding an extra pathways and editing the chokepoints to make gunfights a bit more exciting and dynamic, though while a 4-lane layout is going to be a relatively complex map no matter what, I'm starting to get worried about my map turning into a confusing maze after more changes, however I'm still comfortable with the direction it is going in overall! Here's the updated radar to give you an idea on the changes made: Quote
shelter Posted June 6 Author Report Posted June 6 Finally got round to updating the map yet again after a bunch of feedback from both the Mapcore squad and friends. Pretty much reworked A site, slowly turning it away from the direction of a Valorant map and more integrated into the theme. Though I'll be honest, I think Im gonna change the theme somehow after seeing catfood post a map his group are working on with the exact same idea. Eh what can you do. New radar attatched Quote
shelter Posted June 16 Author Report Posted June 16 More feedback given from the lovely squad at the Source Engine discord. Reduced the overall size of the map and reworked some areas, especially B long. Also gave the radar flatter colours that felt more unique, coz why not? 1 week before the map is added to the Faceit hub, super excited! Grum1x 1 Quote
shelter Posted June 18 Author Report Posted June 18 (edited) Got round to finishing the last update before the map is added to the Mapcore FACEIT hub. Primarily big changes are that B long was reworked, A tower drop was removed and a bunch of extra cover was added to the A site as well as a decent after plant area. Generally making post plant scenarios flow better overall. Radar as always, included! I hope to see you all on FACEIT! Edited June 21 by shelter Quote
shelter Posted July 28 Author Report Posted July 28 After having the map on the Faceit hub, I did a big overhaul of the A side of the map, as no matter what I changed, after playtests, it still seemed too T sided, so hopefully this new version is better! Biggest change being the maps theme, now taking place in an abandoned polish hospital, next to a frozen creek (hence the map name change). I've also changed the time of day to night, for good atmosphere, but im concerned it may affect gameplay so not 100% I'm keeping it at the moment. New radar showing the big changes! Karthoum 1 Quote
Karthoum Posted July 28 Report Posted July 28 The layout looks more compact in a good way! Not going to argue against the theme change as I can't recall anything similar being made in the past. shelter 1 Quote
shelter Posted August 3 Author Report Posted August 3 (edited) Final update before end of the first stage. I think I went a bit too experimental in the last iteration of the map, and reverted a lot of things, however I kept a few things in that playtesters reacted positively too, and fixed the major weaknesses that the older versions of the map had, such as its size and rotation times! I'm super excited to see how it goes, and wish everyone luck in the contest! (New radar attached as per, with some screenshots of locations around the map). Edited August 3 by shelter Fnugz 1 Quote
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