Jump to content

sry i dont know where to post this . "texture help &quo


General Vivi

Recommended Posts

First off state when engine you're using

I'm going to asume this is HL2. In that case I do not know cause I havn't looked into the shaders. In unreal 2 though there is a thing called 'self illumination'. I'm pretty positive that HL2 has it too because you see it in some models that have glowing features such as eyes. So look for something along those lines. Also its probably an alpha channel texture over it with the color you want. Again though, I'm not positive on this.

Link to comment
Share on other sites

If you talk about HL2 you need to add "$selfillum" 1 in the vmt.

The illumination map can be the alpha channel in your diffuse map.

So you need to make an alpha where white will be 100% self illuminated and black not illuminated at all. So if you got a few windows or lights you want to "glow" you need to do these details bright in your alpha and the rest black.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...