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Posted

More contrast perhaps? It’s not super clear where the ground ends and the walls begin, especially if you squint — becomes a bit greyscale. Could just be lighting but I suspect the grass and wall textures are too close in tone. The browner building you have in one shot has better contrast.

More stuff to break up the open areas could be good too. Just aesthetically I mean, not sure about playability.

Seems good for a first map! 

Posted

Thanks for your input @Thrik. As you suggested, I ended up adding just a tad of blue to those stone brick walls, and the small change in contrast did make it better.

You are right about the open areas too. It gets better on every version though, as I am adding things here and there.

 

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