Jump to content

Birthstar: Frontline [animators]


Meotwister

Recommended Posts

This is a mod in progress called Birthstar: Frontline. I'm not sure exactly how much I can disclose because a good bit is top secret so to speak. For now what I can say is that this is a futuristic warfare simulator demo being made for the Game Developers Conference (GDC) in March of '06.

I just joined recently and it's a very promising, and very efficient mod team here. It's moving along at a fast pace, but one thing keeps it back. The team is in dire need of animators.

So if you are an animator, know an animator, or have ever been in contact with an animator, then email Matthew Collins at edgefilm2001@hotmail.com or Ryan Daly at rtd23@drexel.edu

Or talk to matthew on msn using same email address.

Link to comment
Share on other sites

Hey! So, here's some info, :D

The premise of the game has a very deep backstory of which is not

actually touched upon in the first game and especially not the demo;

we want to create a franchise here. Birthstar places you in the shoes

of one of 16 troops that are deployed in the recon assault team Tango-88. Tango-88 is usually the first to fight, and sometimes the ONLY to fight, both in small-scale skirmishes, and larger scale battlegrounds. Tango-88 utilizes every member of it's team; each member has a role to play, a job to assume. These jobs can range anywhere from the marksman, to the medic, to the anti-air man, to the anti-air loader. Each member's role is key to the success of each mission. We're stressing co-op play; we want to maximize this gametype's potential for greatness and fun.

The storyline itself takes place about half a millenia in the future.

Human's have left Earth in favor of the stars, and have formed two

distinct coalitions. The Tusten Confederation are definitely more

militaristic, more industrial by nature than the UCS (Unified Core

Systems,) who favor a democratic approach to their life and their

military. Earth has become more than a wasteland to the Tustens; in

their eyes it is the mecca of their civilization, and they become

quite religious in their ferver to acquire it. The UCS control it

however, and are convinced the Tustens are just trying to start a war

between coalitions. Thus, the Tustens begin to encroach on UCS

territory, conquering planets and galaxies in their march towards

Earth. When they begin to attack the Republic, (one of the more

staunch allies to the UCS,) the UCS is forced to join the war.

For seventeen months, the Tustens and the Republic have been at a

tactical stalemate. The Tustens have been throwing everything at the

Republic defense and slowly but surely have been chipping away. At the

same time, they have been maneuvering reserve forces to the Republic

outworlds in order to stretch the Republic defense until it snaps.

It's working.

Meanwhile the UCS has been routing and staging forces to prepare for a

mass reinforcements operation. Special Forces units, Tango-88

included, have been doing espionage and insurgency missions into

Tusten territory and during one of hese missions three members of

Tango-88 were killed in action. Now, they have been fed replacementts

and have been rotated back to their assigned company, Charlie-18 of

the 2-1-21st, ready for their new assignment.

Gameplay-wise, we really want to focus on a solid co-op experience. In

the full-game, every member of the 16 man team will be playable; for

the demo, 8-10 will be available. We also want to revolutionize the

way tactical games are played by providing a sophisticated command

structure within the team; orders pass down the ranks, the captain,

(Capt. Remus Harlan,) is the only one who can communicate with the

OPSAT, (who is orbiting the planet with a satellite view of the planet

below him/her.)

mdrgl7vt.jpg

city18fx.jpg

sanfinal1.jpg

Link to comment
Share on other sites

×
×
  • Create New...