Meotwister Posted September 10, 2005 Report Share Posted September 10, 2005 This is a mod in progress called Birthstar: Frontline. I'm not sure exactly how much I can disclose because a good bit is top secret so to speak. For now what I can say is that this is a futuristic warfare simulator demo being made for the Game Developers Conference (GDC) in March of '06. I just joined recently and it's a very promising, and very efficient mod team here. It's moving along at a fast pace, but one thing keeps it back. The team is in dire need of animators. So if you are an animator, know an animator, or have ever been in contact with an animator, then email Matthew Collins at edgefilm2001@hotmail.com or Ryan Daly at rtd23@drexel.edu Or talk to matthew on msn using same email address. Link to comment Share on other sites More sharing options...
st0lve Posted September 10, 2005 Report Share Posted September 10, 2005 to be posted in the classified section. Link to comment Share on other sites More sharing options...
Meotwister Posted September 10, 2005 Author Report Share Posted September 10, 2005 oh sorry about that. I was doing this at 1am and on multiple forums. Link to comment Share on other sites More sharing options...
D3ads Posted September 10, 2005 Report Share Posted September 10, 2005 You have to tell us about it if anyone's going to be interested... Link to comment Share on other sites More sharing options...
Meotwister Posted September 11, 2005 Author Report Share Posted September 11, 2005 ok. . .let's see. Theres a story for it but not sure if I can just link you guys to it. hold up a bit for an update on this. Link to comment Share on other sites More sharing options...
FrieChamp Posted September 11, 2005 Report Share Posted September 11, 2005 There is a story Link to comment Share on other sites More sharing options...
Zacker Posted September 11, 2005 Report Share Posted September 11, 2005 With a such cool history, great visuals and all the other info you gave us, then I am sure you will find plenty of animators... Link to comment Share on other sites More sharing options...
Meotwister Posted September 11, 2005 Author Report Share Posted September 11, 2005 you people. . . patience. Link to comment Share on other sites More sharing options...
rdaly Posted September 11, 2005 Report Share Posted September 11, 2005 Hey! So, here's some info, The premise of the game has a very deep backstory of which is not actually touched upon in the first game and especially not the demo; we want to create a franchise here. Birthstar places you in the shoes of one of 16 troops that are deployed in the recon assault team Tango-88. Tango-88 is usually the first to fight, and sometimes the ONLY to fight, both in small-scale skirmishes, and larger scale battlegrounds. Tango-88 utilizes every member of it's team; each member has a role to play, a job to assume. These jobs can range anywhere from the marksman, to the medic, to the anti-air man, to the anti-air loader. Each member's role is key to the success of each mission. We're stressing co-op play; we want to maximize this gametype's potential for greatness and fun. The storyline itself takes place about half a millenia in the future. Human's have left Earth in favor of the stars, and have formed two distinct coalitions. The Tusten Confederation are definitely more militaristic, more industrial by nature than the UCS (Unified Core Systems,) who favor a democratic approach to their life and their military. Earth has become more than a wasteland to the Tustens; in their eyes it is the mecca of their civilization, and they become quite religious in their ferver to acquire it. The UCS control it however, and are convinced the Tustens are just trying to start a war between coalitions. Thus, the Tustens begin to encroach on UCS territory, conquering planets and galaxies in their march towards Earth. When they begin to attack the Republic, (one of the more staunch allies to the UCS,) the UCS is forced to join the war. For seventeen months, the Tustens and the Republic have been at a tactical stalemate. The Tustens have been throwing everything at the Republic defense and slowly but surely have been chipping away. At the same time, they have been maneuvering reserve forces to the Republic outworlds in order to stretch the Republic defense until it snaps. It's working. Meanwhile the UCS has been routing and staging forces to prepare for a mass reinforcements operation. Special Forces units, Tango-88 included, have been doing espionage and insurgency missions into Tusten territory and during one of hese missions three members of Tango-88 were killed in action. Now, they have been fed replacementts and have been rotated back to their assigned company, Charlie-18 of the 2-1-21st, ready for their new assignment. Gameplay-wise, we really want to focus on a solid co-op experience. In the full-game, every member of the 16 man team will be playable; for the demo, 8-10 will be available. We also want to revolutionize the way tactical games are played by providing a sophisticated command structure within the team; orders pass down the ranks, the captain, (Capt. Remus Harlan,) is the only one who can communicate with the OPSAT, (who is orbiting the planet with a satellite view of the planet below him/her.) Link to comment Share on other sites More sharing options...
st0lve Posted September 11, 2005 Report Share Posted September 11, 2005 is it a mod or a stand alone game? didn't quite get that part. love that concept peice. Link to comment Share on other sites More sharing options...
rdaly Posted September 11, 2005 Report Share Posted September 11, 2005 Well, it's a tech demo. Basically, we're using the Source SDK in order to develop a demo that we are listed at GDC to show. So it's not a standalone game, but that is definitely the end goal. Link to comment Share on other sites More sharing options...
Zacker Posted September 12, 2005 Report Share Posted September 12, 2005 Concept sketches and unskinned models is not much to show, but still much better:) Link to comment Share on other sites More sharing options...
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