Kosmo Posted September 8, 2005 Report Posted September 8, 2005 Since I have started to learn various scripting languages and have even dabbled with some unrealscript, I have been reading various content creation tutorials from the HL2 wiki, but it just seems that there is nothing in source that is done with scripting. So is there a scripting engine in Source or is it just plain old coding? If it is just coding, it's just stupid, having to compile every time you make changes. If there is no scripting in source it just seems very crippled and old, most todays engines use scripting for various actions and they keep those things away from the engine code itself. Opinions anyone?
insta Posted September 8, 2005 Report Posted September 8, 2005 Pretty sure it's all code. A scripting engine would be very neat on the source engine, since you could have Unreal-like mutators and such.
Pericolos0 Posted September 8, 2005 Report Posted September 8, 2005 garry recently added LUA coding to his mod which should be pretty cool (make mini mods out of another mod!).
Kosmo Posted September 8, 2005 Author Report Posted September 8, 2005 Strange tho, adding something like Lua is not that hard, nor timeconsuming, but it is really valuable tool for mappers who know scripting, and it would make the gameworld richer. Like the welding panels and doors in Natural Selection.
Zacker Posted September 8, 2005 Report Posted September 8, 2005 There is no scripting in Source as far as I know. There are some files called "scripts" located in /scripts, but they are more like a cfg and don't really got much to do with scripting. When I started mapping then I was also surprised by realizing that you could not even get to touch just one of line of the code. Today I have kinda gotten used to that HL/Source is outdated, so it don't really bother me anymore.
Section_Ei8ht Posted September 9, 2005 Report Posted September 9, 2005 imho i prefer doom 3 and unreal for single player mods. I find more versatillity in them in terms of modding options than in source.
|FRITZ| Posted September 9, 2005 Report Posted September 9, 2005 If you dont know how to code like me. Hammer is a freakin dream in terms of the io system, and the amount of entities you can explore to create new game types and physics shit.
insta Posted September 9, 2005 Report Posted September 9, 2005 If you dont know how to code like me. Hammer is a freakin dream in terms of the io system, and the amount of entities you can explore to create new game types and physics shit. Hear hear. Once you learn to use the IO system, you start to understand how powerfull it really is.
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