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Character modeling with edit poly?


teeluu

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Spellbinder encouraged me to create a thread from this so.. i did. Even it's a simple question.

I'm learning to model lowpoly objects and i was thinking if anyone uses editable poly for modeling characters. I mean at all, or do you use editable mesh or something else for that?

I don't even know if it makes any kinda sense to model characters with editable poly. Tell meeh :cry:

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I use edit poly with a passion (ok. not really a passion, but you get the idea).. anyway... they both *think* very differently.. the technology is not the same.

The good thing about edit poly is that you can delete edges and verts without destroying your mesh using the backspace key.. not the delete key (and you can for the most part move vertices around and not mess up your uv mapping with preserve UVs enabled. Editable poly also has great features such as connect (when you can select two edges for example, and subdivide them evenly by the x amount you set in the connect spinner). Also, the bridge command is very sweet.

I do find the need to jump back and forth between edit poly and edit mesh however.. Edit poly does not allow turning visible edges (only invisible edges are turnable in poly).. so in a case like this, I just quickly jump to my edit mesh to turn the visible (solid lined) edge, then I just right back into poly.. Also, in poly, you cannot make invisible edges visible.. this task (without any script) also makes me go into edit mesh temporarily...But if I had to only use one of them.. I'd definately say editable poly..

Cheers,

NRG

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