teeluu Posted September 5, 2005 Report Share Posted September 5, 2005 http://swifty.hl2central.net/ And the ones who doesn't want to visit at my site: So I left Beretta.. for now. So this knife basically becomes the first model I've made completely myself. It's very low poly imo and I have few parts to fix there. For example the blade feels kinda thick which is easy to fix tho. Anyway.. here goes nothing. C&C and be gentle please. It's my first model. Quote Link to comment Share on other sites More sharing options...
jayrabbit Posted September 5, 2005 Report Share Posted September 5, 2005 Those 3 bolts on the handle are a waste of polygons. A normal map can do it as well. The rest of the knife looks well done. Now comes the fun part... the unwrapping :roll: Quote Link to comment Share on other sites More sharing options...
KoKo5oVaR Posted September 6, 2005 Report Share Posted September 6, 2005 same thing that mr.rabbit said, a normal map will be better to do them, but perhaps you can add a hole on the blade and some scratchs on the sharp side Quote Link to comment Share on other sites More sharing options...
teeluu Posted September 6, 2005 Author Report Share Posted September 6, 2005 Those 3 bolts on the handle are a waste of polygons. A normal map can do it as well. The rest of the knife looks well done. Now comes the fun part... the unwrapping :roll: Ye, that's what i'm supposed to do now, oh my. And i noticed earlier myself that those 3 bolts are really a waste of polys, they almost doubles the polygon count, i just wanted them to the render to see what they look like same thing that mr.rabbit said, a normal map will be better to do them, but perhaps you can add a hole on the blade and some scratchs on the sharp side Maybe i'll try those, thanks. Quote Link to comment Share on other sites More sharing options...
Mazy Posted September 6, 2005 Report Share Posted September 6, 2005 Looks like a knife, well done Quote Link to comment Share on other sites More sharing options...
von*ferret Posted September 7, 2005 Report Share Posted September 7, 2005 You really dont need so many subdivisions on the short side of the handle. That detail will be covered by a hand most of the time in an applied game, and the smoothness can honestly be done with smoothing groups. Otherwise its a good solid model now texture it! Quote Link to comment Share on other sites More sharing options...
teeluu Posted September 7, 2005 Author Report Share Posted September 7, 2005 You really dont need so many subdivisions on the short side of the handle. That detail will be covered by a hand most of the time in an applied game, and the smoothness can honestly be done with smoothing groups. Otherwise its a good solid model now texture it! True, didn't think of that :roll: That model soon goes under 100 polys, goes a bit too simple :wink: Quote Link to comment Share on other sites More sharing options...
Acumen Posted September 7, 2005 Report Share Posted September 7, 2005 mh one thing that also bugged me on many parts of the beretta model is that you seem to have polygons that have like 10 sides. So while this is only on flat surfaces I still dont think its too useful in the end to not have at least make quads out of it. Cause I remember max doing some pretty weird triangulation after I didn't tell it where to put the edges. Apart from that it just looks weird on the wire render I would definately keep those bolts but just pull them outwards a little bit. That will definately contribute to the model. Don't know why everyone is sooo crazy about the use of normal maps on this model This is all fine but keepin it will definately make the model look better, cause it adds to the overall silhouette. And its not like you're saving tons of polies. This knife will do no harm polygon-wise anyways, so keepin the bolts is just fine. Considering that you probably would see only one bolt ingame and the rest will be covered by the hand model it's all just mighty fine \o/ Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.