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Posted

I agree with kleiney, three man team, with only one man developing the engine, which means that the engine itself is a one man job, or the two artists do some heavy duty coding too.

And this could be just a rendering engine, not a whole game engine like UE3 is, I'm not a programmer, so I don't know how easy it is to do a rendering engine, but that stuff is absolutely impressive.

Just have to add, these guys have been making Savage, one of the best games I have ever played, it was totally awesome.

Posted

I have to be honest and say I didn't read the previous posts, so excuse any redundancy.

I am excited for project offsett. I want to get that out first. However I am more warry of a couple of things. 1.) it is a built by a couple of people. So that means who KNOWS how long it'll take to get running.

2.) There is no mention to computer specs, just what the engine is capable of achieving. So 5 years down the line the average person can possibly use it. Example kinda is halflife 1. It was never meant to achieve things that some mods pushed for it to do. It was CAPABLE of doing them, but...god damn rants. hold on.. right hlaflife1. Made with possibilities but it was finaly released knowing that it shit I cna't think.

3.) these are ingame demo's of the engine. They're touched up with some program (premiere?). These are product demo reals. Just like developers hiring applicacee's (word?). People make their demo look nice to hide their faults. Just cause it looks shiny doesn't mean it wont break. My friend got lured into a closet with a shiny object to make out with some guy, she's not the brightests, knor do I have any diea waht that has to dow tih anything.

Posted

I have to be honest and say I didn't read the previous posts, so excuse any redundancy.

I am excited for project offsett. I want to get that out first. However I am more warry of a couple of things. 1.) it is a built by a couple of people. So that means who KNOWS how long it'll take to get running.

2.) There is no mention to computer specs, just what the engine is capable of achieving. So 5 years down the line the average person can possibly use it. Example kinda is halflife 1. It was never meant to achieve things that some mods pushed for it to do. It was CAPABLE of doing them, but...god damn rants. hold on.. right hlaflife1. Made with possibilities but it was finaly released knowing that it shit I cna't think.

3.) these are ingame demo's of the engine. They're touched up with some program (premiere?). These are product demo reals. Just like developers hiring applicacee's (word?). People make their demo look nice to hide their faults. Just cause it looks shiny doesn't mean it wont break. My friend got lured into a closet with a shiny object to make out with some guy, she's not the brightests, knor do I have any diea waht that has to dow tih anything.

Drunk very much?

Posted

its a shader technique used to creqte more realistic organic materials like human skin. hold a flashlight bihd your hand and notice how the light scatters under your skin, making the edges of your fingers glow reddish. Thats what sub surface scattering does. I believe the new geforce7800 demo shows this.

so basically its light going through your skin, making stuff look soft and organic :)

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