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Posted

First thing I thought of looking at that was the grimier bits of the x-men legends games, and not in a bad way. Looks like something that might fit well into a similar type of game, especially as a level prop for an isometric sort of thing... Maybe not what you're aiming for, though :X

I made it as a background piece for a bit of art that I'm going to do. So it's a bit unsuited to be a game prop (~500 polys, 1024x1024 skin). But yeah, I can see a more optimised version as a level prop (my sister thought it looked very morrowind).

Posted

Updated the model a little, unwrapped it, and started skinning. Note that skinning is my utter weak point, so don't expect wonders even when I've spent more time on it :D Also keep in mind that this is for a top down racing game where the camera wont ever be as close to the car as this screenshot is. Enough excuses, the picture...

reno_car3.jpg

EDIT: Another skin, for better or worse. I need to learn how to render things nicely - any time do it it looks worse than the viewport displays :D

reno_car4.jpg

Posted

nice work there!

This lowlowlowverylowpoly television was just a unwrapping test! Textures made in ~5min and model ~5min so i made it in ~10min :D Would someone tellme how can i put .mdl to hl2 props? (i have .smd exporter, and i have compiled it to a model, and that texture file..) anyway, i know that the render is crappy, but its under hard training ;) here we go:

tvrender29qa.png

tv21gd.png

i know this is a waste of good texturespace, but i dont care! :D

Posted

Dunno where did my chinese cooking knife -thread go, but i've now unwrapped the whole shit and made some kinda skin. Skin is still very rare and needs a lot of work, anyway i decided to show this at this point since it's my first model and (wip)skin :|

knife_wip.gif

Posted

scratches and highlights on the blade. Handle needs some wear and tear. Not too much but atm its spotless and boring. Also can use some highlights on the wood grain. IE not the whole thing be specular, but have the wood be specular like shiny wood looks. I dont make sense.

Posted

scratches and highlights on the blade. Handle needs some wear and tear. Not too much but atm its spotless and boring. Also can use some highlights on the wood grain. IE not the whole thing be specular, but have the wood be specular like shiny wood looks. I dont make sense.

You do make sense. I was going to make it scratchy and dirty but since this i was only doing the base texture. It's going to have bolts and stuff.

Let's see what i can do in few days.

Posted

I am at school and i had nothing to do so i started doing the skin all over again, lot better than the one i posted last night, i'll show this one when i get home.

EDIT: So i made it completely again, it's still very wip.. i hope. No normal map yet of course.

knife_wip2.gif

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