nooba Posted March 30, 2006 Report Posted March 30, 2006 Thanks for the nice comments Did you have the arch on a photo before and model after it, or did you texture it after you finished the model (which can be pain in the neck). I don't quite understand this... I based this arch on a photo, and used the photo to texture it Quote
KIIIA Posted March 30, 2006 Author Report Posted March 30, 2006 KIIIA wrote: Did you have the arch on a photo before and model after it, or did you texture it after you finished the model (which can be pain in the neck). I don't quite understand this... I based this arch on a photo, and used the photo to texture it Smile Sry, that was kinda unprecise. I wanted to know if you modeled the arch after a plane with the origin photo in the background ( like you would when modeling a car or a head for example ), so that it could be uvunwrapped and textured very easy......cause when modeled an arch the last time i didnt do so and texturing it afterwards turned out to be pain in the neck! But after all its not that impoortant..... Quote
st0lve Posted April 2, 2006 Report Posted April 2, 2006 first humanish model EVR!!1 its very wip, needs more "definition" on the different parts of the muscles etc. And he needs arms and a head. Quote
ReNo Posted April 2, 2006 Report Posted April 2, 2006 Thats really cool stolve, I like it. Its inspiring me to have a shot at a humanoid figure Quote
nooba Posted April 4, 2006 Report Posted April 4, 2006 Nice work stolve! Here is my first real attempt at creature modelling... Low poly Low poly wire High poly High poly wire Please don't be too harsh Quote
von*ferret Posted April 4, 2006 Report Posted April 4, 2006 NOoba your highpoly just seems to be meshsmoothed without much thought. Booo Stolve google "edge looping" Otherwise superb job for your first character model. you should see what I've seen out of people's first character models....my god. Since you're pretty 'soon' in, maybe bend the forearms slightly in so that there is less strain when you rig the elbow? Quote
The Postman Posted April 4, 2006 Report Posted April 4, 2006 A quick little Me-109 I did in about 1 hour because I was bored. 256x256 skin and about 500 polys Quote
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