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The random model thread!


KIIIA

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  • 2 weeks later...
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On 9/4/2005 at 2:31 AM, Minos said:

Ferret: I was gonna use that on a scene so the shadows were needed. But I agree that I overdone them in some parts.

 

about the graffitis: You saying that cuz you never been in Brazil then man emoticons/default_mapcore_smilies/emot_biggrin.gif

 

http://www.graffiti.org/osgemeos/stonesaopaulo2.jpg

http://www.diarioweb.com.br/noticias/imagensnoticias/pichacao02_sub19716.jpg

http://www.nextthemovie.com/nextimages/sao3.jpg

 

 

Farles: Those look pretty cool. Some soft shading would give them a nice touch!

É...eu sei bem o que é Brasil :D

(I know what is Brazil...)

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I recently created a geodesic dome model for my Vertumnus fight yard maps (Day version, Night version) in CS:GO. I used this video as a guide on how to create the dome:

LyNi6H2.jpg

This is probably something very basic for a lot of you guys, but as a 3D modeling noob, I'm pretty proud that I was able to create and import this model into CS:GO without many issues. I mean, Blender isn't exactly MS Paint.

I also created a collision mesh for the dome:

myWP32Z.jpg

Model download link:

https://drive.google.com/file/d/13xt4h3H4tMMPuA-JY45kW2l-BTw61vrJ/view?usp=sharing

Edited by sn0wsh00
wording, link
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why the FUCK does blender only have a scale slider for reference images, and not a dimension slider

I swear every time I open this program I am an inch closer to killing myself

[edit] merry 4th annual me-trying-to-learn-blender-fest btw

henlo it is i the spooky whale

render7.thumb.png.62f4299bc06794b82854e2f0ef16e951.png

Edited by ThunderKeil
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