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The random model thread!


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On 9/4/2005 at 2:31 AM, Minos said:

Ferret: I was gonna use that on a scene so the shadows were needed. But I agree that I overdone them in some parts.


about the graffitis: You saying that cuz you never been in Brazil then man emoticons/default_mapcore_smilies/emot_biggrin.gif







Farles: Those look pretty cool. Some soft shading would give them a nice touch!

É...eu sei bem o que é Brasil :D

(I know what is Brazil...)

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I recently created a geodesic dome model for my Vertumnus fight yard maps (Day version, Night version) in CS:GO. I used this video as a guide on how to create the dome:


This is probably something very basic for a lot of you guys, but as a 3D modeling noob, I'm pretty proud that I was able to create and import this model into CS:GO without many issues. I mean, Blender isn't exactly MS Paint.

I also created a collision mesh for the dome:


Model download link:


Edited by sn0wsh00
wording, link
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why the FUCK does blender only have a scale slider for reference images, and not a dimension slider

I swear every time I open this program I am an inch closer to killing myself

[edit] merry 4th annual me-trying-to-learn-blender-fest btw

henlo it is i the spooky whale


Edited by ThunderKeil
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      Two new asset releases!

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