Sigma Posted August 14, 2019 Report Posted August 14, 2019 (edited) After working on my cave scene so much, I decided a few months ago to parry away from environment art permanently, and instead have chosen the VFX route. Below are a couple I have worked through. I am on the fast track for learning Houdini as well. Edited August 14, 2019 by Sigma leplubodeslapin, esspho, Squad and 3 others 6 Quote
enemy Posted September 3, 2019 Report Posted September 3, 2019 Hello guys. I got wrong shadows on model. What is problem in it? Serialmapper 1 Quote
ItzOmega Posted September 7, 2019 Report Posted September 7, 2019 WIP! Still playing with colors/ alphas. Need to fix these bad reflections tho Anduriel, Interfearance and Gawshaark 3 Quote
PogoP Posted September 10, 2019 Report Posted September 10, 2019 Learning Blender in my spare time. Really cool piece of software with a bunch of weird quirks. Still, gonna hopefully make all my personal stuff in Blender from now on. NikiOo, +Rusty+, leplubodeslapin and 6 others 6 3 Quote
Pampers Posted September 10, 2019 Report Posted September 10, 2019 very nice! what are some of the quirks you mentioned? Quote
PogoP Posted September 12, 2019 Report Posted September 12, 2019 (edited) UV'ing is really odd in Blender, that's my main issue with it. I just love planar mapping from 3ds max Edited September 12, 2019 by PogoP Quote
leplubodeslapin Posted September 13, 2019 Report Posted September 13, 2019 12 hours ago, PogoP said: UV'ing is really odd in Blender, that's my main issue with it. I just love planar mapping from 3ds max Isn't the option you're looking for "U (unwrap menu) → Project from view", with the camera looking at the selected faces with the desired angle of projection ? Recorded a gif to show what I mean : https://i.imgur.com/GkhTSNX.mp4 Also btw, i'm following the excellent beginner tutorial BlenderGuru is currently making for Blender 2.8. I'm making a waffle, it's really nice to follow (Still missing materials and the rest of the scene basically ) Squad, Lizard, a Chunk and 2 others 5 Quote
Interfearance Posted September 13, 2019 Report Posted September 13, 2019 Welcome to 3ds max. One cannot simply flip their normals. They need a MODIFIER. Quote
PogoP Posted September 13, 2019 Report Posted September 13, 2019 In Max? You can just press flip in editable poly. Quote
Interfearance Posted September 13, 2019 Report Posted September 13, 2019 2 hours ago, PogoP said: In Max? You can just press flip in editable poly. Rip I always applied modifier. Why is editable poly a thing? What is the benefit of having primitives start as uneditable. Quote
WD Posted September 13, 2019 Report Posted September 13, 2019 (edited) 1 hour ago, Interfearance said: Rip I always applied modifier. Why is editable poly a thing? What is the benefit of having primitives start as uneditable. It's part of the workflow max has, most, if not all of modifiers are non-destructible so that you can always come back to tweaking the starting values of that primitive where you started off. Though there are very few cases while modeling where you need to do that but it becomes much more handy when doing scenes with lots of repeatable stuff. Edited September 13, 2019 by WD Quote
Interfearance Posted September 13, 2019 Report Posted September 13, 2019 5 hours ago, WD said: It's part of the workflow max has, most, if not all of modifiers are non-destructible so that you can always come back to tweaking the starting values of that primitive where you started off. Though there are very few cases while modeling where you need to do that but it becomes much more handy when doing scenes with lots of repeatable stuff. I thought it was so hilarious that it was a modifier that I didn't bother to look for other ways to do it. There seems to always be one extra step in 3ds max but I was wrong this time . How has blender been for you VS max? I don't really use any crazy workflows or features, I just use vanilla addons to make a model here and there. Quote
+Rusty+ Posted September 23, 2019 Report Posted September 23, 2019 Spent sunday relaxing and pushing polys cyberjunkie, zombi, Interfearance and 9 others 11 1 Quote
+Rusty+ Posted September 30, 2019 Report Posted September 30, 2019 (edited) Posting this for now (as it is the random model thread), alil after-work doodle from today (far from finished and may have more to show if i get the time to work on it later) but this is another concept by the awsome Munkhjin Otgonbayar.. and i would also like to mention if any 3d or aspiring 3d artist havent seen his work you sould definitely check his artstation out and study his work, love his stuff & im sure many that havent seen... will also... and no this isnt suppose to be some-kind of artifact.... its a knuckle duster Edited September 30, 2019 by +Rusty+ Interfearance and Furiosa 2 Quote
Interfearance Posted September 30, 2019 Report Posted September 30, 2019 Good stuff, but in the knuckles I can see some artifacting. He should clean up the booleans. Quote
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