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On 3/8/2017 at 11:37 AM, grapen said:

I recently discovered by accident that checking Auto Smooth in mesh properties will give you the same effect when you mark sharp edges, so no need to edge split at all. Auto Smooth will only apply to the faces you have marked as smooth. Blender is a conundrum to me sometimes. Not sure if this is useful to anyone, but I figured I'd mention it just in case.

I just set auto smooth to 180 degrees. Whole model will be smooth except for the marked edges. No need for a modifier :). Coming from Maya figuring this out was confusing lol, but I think I actually like the tight control over hard edges in Blender more!

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What is the best software for CS:GO modelling i havent worked much in 3D modelling softwares so i am quite begginer?

Edited by RAD

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1 hour ago, grapen said:

The past few days I've been diving deeper into the dark, undocumented waters of Blender, to find a workflow that allows me to quickly whip up various trees. I'm pretty happy with the refinement I've made (right side), though I could possibly ramp up the tri count a bit in the lower pruned parts of it.

sceptree2.thumb.jpg.e58b7235a65f21761af08c587fc2bd4e.jpg

Nice man! The cards ont he right tree look a little odd though. Have you tried averaging the normals across the mesh?

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7 hours ago, PogoP said:

Nice man! The cards ont he right tree look a little odd though. Have you tried averaging the normals across the mesh?

Yep, the leaf normals are perfectly dome shaped, so I don't think it's that. I softened the diffuse a bit and that helped, though subtletly. I'm thinking it might be that it's just very low poly, or the fact that it's source lighting (it's easier to blame something else :D)

sceptree3.thumb.jpg.d73cb4ddeaaa64d6132283990176bb35.jpg

Edited by grapen

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11 hours ago, RAD said:

What is the best software for CS:GO modelling i havent worked much in 3D modelling softwares so i am quite begginer?

There's really no best software, any of the big brands work, they're just tools. What really matters is the skill of the artist. Premium packages like Maya and Max have the advantage of being popular in an already niche hobby/profession, which means more documentation. Blender on the other hand is free.

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