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The random model thread!

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4T8PCfI.png

Taking a break from mapping and trying to focus on learning modelling/texturing.

Gone a long way, if you see what I made a few months ago.... :lol: Going to try to make a high poly and bake it on a low poly tomorrow.

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1FC2C92DC00245447732D3D410A01A2CD1804045

 

Edited by JSadones

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25 minutes ago, JSadones said:

4T8PCfI.png

Taking a break from mapping and trying to focus on learning modelling/texturing.

Gone a long way, if you see what I made a few months ago.... :lol: Going to try to make a high poly and bake it on a low poly tomorrow.

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1FC2C92DC00245447732D3D410A01A2CD1804045

 

i like the chair. This crate apears a bit ... huge  :D

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9 hours ago, Shibou said:

I like this truck, yet its a bit too glossy. In a havana I'd expect it to be a bit more dirty and rusty...

Well these trucks are usually well taken care of judging by the pics you can find.

but I do agree, it's too perfect in some places and some rust wouldn't hurt.

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@ElectroStatic I edited my signature just for this occasion, shameless plug incoming.

Should be a fun read for you but I say this to all cheeky scrubs, don't focus so much on modeling for a specific game / engine but focus on learning and optimizing your models. 

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Hopefully you guys don't find two posts in a row spammy, but I finished my fourth model today :)

MQY8EUs.png

Model might be a bit tri-heavy, (I probably should have optimized more) but I still reckon it's acceptable for game use. The model depicts a very common medieval weapon, and it was basically a gardening tool modified so it would cut and stab people instead of branches :v

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