st0lve Posted March 7, 2006 Report Posted March 7, 2006 112 polys 512x512, defuse and alpha (ps it was hard to pick a good background that would shot the dirt on the texture map ) Quote
PhilipK Posted March 7, 2006 Report Posted March 7, 2006 gj stolve. nice to see an alternative to that quite frequently used HL2 fence Also very cosy there sk! Quote
st0lve Posted March 7, 2006 Report Posted March 7, 2006 New way better version, silly highlights on the links pissed me off. I'm not sure if its for HL2 or whatever, I just made it for fun Quote
dissonance Posted March 7, 2006 Report Posted March 7, 2006 that's a much better background color. Quote
Ginger Lord Posted March 7, 2006 Report Posted March 7, 2006 The reflections look mighty odd there, not many things are that shiny. Perhaps a reflection map would help. Edit: The scene doesnt feel right either, it seems to be a upmarket bar, so why are there shovels in the corner? Quote
dissonance Posted March 7, 2006 Report Posted March 7, 2006 Might as well post something I made: Bad render, kinda, and I seem to have lost the file. Made this one in my Flash Animation class in Highschool last year. They had Blender on the computers for some reason. Quote
Grinwhrl Posted March 8, 2006 Report Posted March 8, 2006 not everyone can texture, im sure he does though if hes the same guy im thinking of from WOTA. But please show wireframes Quote
dissonance Posted March 8, 2006 Report Posted March 8, 2006 not everyone can texture, im sure he does though if hes the same guy im thinking of from WOTA. But please show wireframes Yay, found the file. That's the best I can do for wireframes right now, I haven't used Blender in a while, and I was doing some heavy drinking last night, so I'm still not all here. Any suggestions on wireframes in Blender? Quote
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