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The random model thread!

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Today is the day I start learning 3D modelling (At least I hope), because I need to get rid of cs_agency props in my map and learn to make my own!

Problem I'm getting now is that this is 3 separate bezier curves, and when I combine all 3 I get holes :( Oh well, I'm happy for my first 3D model. Now next step is to actually continue making models in Blender and learning.

q6oxNiK.png

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CFkFUgU.png

 

zZzs1Wh.png

 

Was being driven insane this past week trying to bake out simple cylinders. Literrally, drove me up the walls with frustration. I don't understand why they are so difficult.... but they are. The materials are shoddy at best here - but I was playing around with the bake more than anything and also incorporating custom pre-built details like the logo on the barrel. This is a 24 sided cylinder. Nothing fancy. Just.... glad to be done with it for now (although certainly not portfolio worthy).

Edited by Sigma
Reupload

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On 4.2.2016 at 2:26 AM, paranoidMonkey said:

Great Stuff people. PenE you rock man!

Here is some stuff I've been working on lately, it's a building for an upcoming game.

BkGnQem.jpg

Km87YeB.jpg

uvxbcow.jpgKCQ1EWX.jpg

Keep it coming folks!

wow, that really looks amazing. there has to be a serious amount of time in there =) keep up that work

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I'm attempting to make a modular system for my CS:GO map and I have finished the actual model, but not texturing yet. I'm looking for feedback on it, if you have any advice I would appreciate it greatly. I am using this for reference: http://imgur.com/a/6Te6BJapanese Roof Model (3).PNGJapanese Roof Model (1).jpgJapanese Roof Model (2).jpg

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o7oxj1J.jpg

 

Made my first ever 3D Model today for Ridge. Thanks to @Bevielis for helping me model / texture / export everything, +15 Mapcore points to him. 

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