AlexM Posted May 26, 2015 Report Posted May 26, 2015 Hey men ! There's a small wall border at the bottom on the left photo. Are going to add it ? (eagle eye type stuff right here).Definitely. I'm also going to fix the other 5 massive ugly issues in that image such as the light bleed on top, the dark spot on the bottom and the shadow softness issues. ...When I get back from Japan SuperDuperYeah 1 Quote
SuperDuperYeah Posted May 26, 2015 Report Posted May 26, 2015 Hey men ! There's a small wall border at the bottom on the left photo. Are going to add it ? (eagle eye type stuff right here).Definitely. I'm also going to fix the other 5 massive ugly issues in that image such as the light bleed on top, the dark spot on the bottom and the shadow softness issues. ...When I get back from Japan Youuu lucky B... Quote
kanine01 Posted May 27, 2015 Report Posted May 27, 2015 grenade materials heavy w.i.p. Pampers, WD, kinggambit and 7 others 10 Quote
AtsEst Posted May 28, 2015 Report Posted May 28, 2015 (edited) I made a derpy character and an equally derpy video to accompany him: As you can probably guess it is my first bipedal character ever, same for full body animations and obviously I was gunning for hyper-realism. Edited May 28, 2015 by AtsEst kanine01, Vorontsov, esspho and 5 others 8 Quote
kanine01 Posted May 30, 2015 Report Posted May 30, 2015 (edited) crossbow work in progress for pvk2 Edited May 30, 2015 by kanine01 El Moroes, Fuzyhead, Vilham and 2 others 5 Quote
esspho Posted June 2, 2015 Report Posted June 2, 2015 really nice to see your workflow.kind of a noob question, I guess: are you cleaning up the different parts in a later step (like deleting the backfaces of those nuts )? Quote
kanine01 Posted June 3, 2015 Report Posted June 3, 2015 really nice to see your workflow.kind of a noob question, I guess: are you cleaning up the different parts in a later step (like deleting the backfaces of those nuts )?could you say at what minute/sec specifically? Quote
psychickitten Posted June 3, 2015 Report Posted June 3, 2015 Atrium I'm working on. Vorontsov 1 Quote
kanine01 Posted June 3, 2015 Report Posted June 3, 2015 \ I'm working on BB-8 from the new Star Wars film. Buddy and Seldoon182 2 Quote
Fuzyhead Posted June 3, 2015 Report Posted June 3, 2015 Interesting video Kanine. Only thing I would recommend is using the symmetry modifier way more often. Currently you are doing many steps 2 times for both sides instead of simply letting the modifier handle that automatically. kanine01 1 Quote
esspho Posted June 4, 2015 Report Posted June 4, 2015 could you say at what minute/sec specifically?Sure. For example those nuts that you add in 14:00. Wouldn't you delete the faces that are touching the weapon (or whatever) to reduce the polycount?Another example may be that bracket that you start building at 13:45. As far as I can tell it has faces on it's underside that could savely be deleted, right?I'm just curious. Quote
laminutederire Posted June 4, 2015 Report Posted June 4, 2015 It appears I raped my computer when trying to export my model into a .dmx, I figured I might have gone too far into detailing, how much details should one do for a model? My .blend file is weighing 10mo btw... Quote
kanine01 Posted June 4, 2015 Report Posted June 4, 2015 Sure. For example those nuts that you add in 14:00. Wouldn't you delete the faces that are touching the weapon (or whatever) to reduce the polycount?Another example may be that bracket that you start building at 13:45. As far as I can tell it has faces on it's underside that could savely be deleted, right?I'm just curious.It's the hipoly model that's going to be baked down to the low poly, polygons aren't a thing to worry about at this point. Quote
esspho Posted June 4, 2015 Report Posted June 4, 2015 (edited) ok. that makes sense. thanks again for sharing.How many polys does that crossbow have by the way? Edited June 4, 2015 by esspho Quote
kanine01 Posted June 4, 2015 Report Posted June 4, 2015 ok. that makes sense. thanks again for sharing.How many polys does that crossbow have by the way?i havent made the lowpoly yet. the amount of polygons in the hipoly could be literally anything, it doesnt matter Quote
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