Squad Posted April 30, 2015 Report Posted April 30, 2015 Cool stuff and sexy model Are you aware you can see through the model just above the pistol's hammer? Quote
Tosh Posted May 1, 2015 Report Posted May 1, 2015 (edited) German Tiger II. Made it as a part of my project "Fighting the boredom" Edited May 2, 2015 by Tosh 1488 and ashton93 2 Quote
Tensei Posted May 6, 2015 Report Posted May 6, 2015 how much would it cost to order something like this ? Quote
Sigma Posted May 14, 2015 Report Posted May 14, 2015 (edited) Working this Franchi SPAS-12 shotgun up. This is the high poly still. Strap needs tweaking. Edited May 17, 2015 by Sigma Vorontsov, WD, dux and 3 others 6 Quote
WD Posted May 16, 2015 Report Posted May 16, 2015 Blowing some dust off from my ue4 scene project I abandoned. I remade my doorway model for more detail and cleaner bake. It was pretty crappy before. Here's the scene at it's current state. PogoP, cashed, Vorontsov and 6 others 9 Quote
PogoP Posted May 16, 2015 Report Posted May 16, 2015 Looks ace so far Whitedevil, feels quite realistic! Quote
kanine01 Posted May 18, 2015 Report Posted May 18, 2015 I'm pretty happy with the materials now, any crits? dux, Fuzyhead, El_Exodus and 10 others 13 Quote
Sigma Posted May 18, 2015 Report Posted May 18, 2015 I really like it Kanine. Only thing I have is that the deep pivot on the sharpened edge of the blade seems slightly out of place. I would expect that to have been smoothed out during sharpening unless you're going for an aged look. Wood looks great, nice detail towards where the head rubs against the wood and the leather rubbing as well and I could fully understand the finish on it. Looks great! kanine01 1 Quote
AlexM Posted May 19, 2015 Report Posted May 19, 2015 Decided to play around with the art side of unreal 4. This is a photo-matching, lightmass study. Still has work to do. Lessons learned : -When using multiple monitors make sure the color profiles are the same! That's why my version is too saturated. I was looking at the reference on a significantly warmer monitor than the monitor I was working in. Very weird as they are identical monitors but one uses HDMI and the other uses DVI. I will have to look into that. -Proportions are still off. Still working on that. -I need to learn cameras in unreal because I'm wasting time trying to get the angle by hand Anywhoo Vaya and 2d-chris 2 Quote
cashed Posted May 19, 2015 Report Posted May 19, 2015 dat light bounce TheOnlyDoubleF and AlexM 2 Quote
AlexM Posted May 19, 2015 Report Posted May 19, 2015 You know it. I"m fighting the urge to use point lights to fill in the dark spots with every fiber in my body. cashed 1 Quote
AlexM Posted May 20, 2015 Report Posted May 20, 2015 Still got a ways to go. I think SSAO is messing up some of the lighting and I'm going to look into removing it. TheOnlyDoubleF, SuperDuperYeah, Zezeri and 2 others 5 Quote
SuperDuperYeah Posted May 25, 2015 Report Posted May 25, 2015 Hey men ! There's a small wall border at the bottom on the left photo. Are going to add it ? (eagle eye type stuff right here). Vorontsov 1 Quote
AtsEst Posted May 25, 2015 Report Posted May 25, 2015 Hey men ! There's a small wall border at the bottom on the left photo. Are going to add it ? (eagle eye type stuff right here).Also note its imperfections Quote
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