holiestcows Posted November 12, 2014 Report Posted November 12, 2014 Combine them into one mesh in whatever program you're modeling in (duplicate the planes several times, then attach/weld them together) and then make sure you have a new lightmap UV for this piece. Most modular environments have this issue, the difference is in how they hide the seams (either on a natural seam in the texture/mesh, or behind other geometry). In the realistic rendering example, the walls/floor/ceiling are just one purpose-built piece, and in the modular sci-fi environment the seams fall behind other geometry or in locations where a seam wouldn't look out of place. You can hide this effect with your textures/materials, too. Because the surface is a flat, light colour, it makes the seam really apparent. Look at these examples from the subway demo; the texture works well to hide the seam from the modular components and the obvious difference in shadowing (when you look at the scene in lighting-only mode). If you're going for a look that's less noisy then you have to find another way to hide the seams.subwayceiling.jpgsubwayceiling2.jpg Thanks for the info, that helped a lot. Quote
Fuzyhead Posted November 19, 2014 Report Posted November 19, 2014 (edited) Had a weekend without internet (relocation) and created a weapon (Hp only) out of a concept: Edited November 19, 2014 by Fuzyhead Steppenwolf, ShockaPop, RedYager and 3 others 6 Quote
psychickitten Posted November 23, 2014 Report Posted November 23, 2014 Working on a gamecube! Tons of fun so far. Looking forward to getting this finished. (just spent about half an hour fixing a pinching issue from an accidental weld though) leplubodeslapin, Deh0lise and Pampers 3 Quote
Pampers Posted November 23, 2014 Report Posted November 23, 2014 (edited) looks like some sort of Hitler Edited November 23, 2014 by Pampers ChA1NsAw and Giovanni Bruno 2 Quote
psychickitten Posted November 24, 2014 Report Posted November 24, 2014 Finished up the geometry on my Gamecube! It took me so long to figure out how to chamfer the sides... I'm probably gonna start texturing this. Any critiques are welcome though! Bonus pic: Sjonsson, leplubodeslapin, nicoreda and 3 others 6 Quote
Steppenwolf Posted November 24, 2014 Report Posted November 24, 2014 Chamfering? Learn to subdivide m8. Quote
psychickitten Posted November 24, 2014 Report Posted November 24, 2014 Chamfering? Learn to subdivide m8. Is subdividing different from turbosmooth? I don't know what it is lol. Quote
Sigma Posted November 24, 2014 Report Posted November 24, 2014 (edited) Chamfering? Learn to subdivide m8. Is subdividing different from turbosmooth? I don't know what it is lol. No, they are the same thing (I think). Unfortunately other programs like Modo and ZBrush (Sculpting programs) have more intuitive versions of subdividing that allows you to target specific polygon amounts (and distributes them fairly evenly in comparison as well) whereas Max is just a straight subdivider of the pre-existing topology (density of the underlying mesh matters). Edited November 24, 2014 by Sigma Quote
psychickitten Posted November 24, 2014 Report Posted November 24, 2014 No, they are the same thing (I think). Unfortunately other programs like Modo and ZBrush (Sculpting programs) have more intuitive versions of subdividing that allows you to target specific polygon amounts (and distributes them fairly evenly in comparison as well) whereas Max is just a straight subdivider of the pre-existing topology (density of the underlying mesh matters). Thanks dude. Update on my Gamecube! I've finished the geometry and textured it. I think it's about done now, aside from some texture adjustments. leplubodeslapin, Sjonsson and RedYager 3 Quote
kanine01 Posted November 25, 2014 Report Posted November 25, 2014 45 minute speed model TheOnlyDoubleF 1 Quote
leplubodeslapin Posted November 25, 2014 Report Posted November 25, 2014 Hello, this is my first post here (3D model section) I've started 2 days ago to make my first vehicle, i'm pretty happy with the beginning (i'm still a beginner at this, i'm more used to work with hammer). The original car : what i've done : It's for my map cs_opera, i think it will bring a lot of 1970' in it (it is supposed to take place in 1974 or something like that). The DS was at that time the favorite car of brigands ! Deh0lise, Puddy, ShockaPop and 2 others 5 Quote
tomm Posted November 25, 2014 Report Posted November 25, 2014 Hello, this is my first post here (3D model section) I've started 2 days ago to make my first vehicle, i'm pretty happy with the beginning (i'm still a beginner at this, i'm more used to work with hammer). The original car : <pics> what i've done : <pics> It's for my map cs_opera, i think it will bring a lot of 1970' in it (it is supposed to take place in 1974 or something like that). The DS was at that time the favorite car of brigands ! That's some nice modeling there. leplubodeslapin 1 Quote
Sigma Posted November 26, 2014 Report Posted November 26, 2014 That is some fantastic modeling for a beginner. Very well done -- I look forward to seeing it complete. TheOnlyDoubleF, leplubodeslapin and tomm 3 Quote
leplubodeslapin Posted November 30, 2014 Report Posted November 30, 2014 Thank you guys I think i've finished the mesh and the UV. I still have to work on the materials but i'm very glad with what i have already and i wanted to show you that : o/ tomm, El Moroes, Puddy and 14 others 17 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.