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Posted

mh, is it the style of the texture?, or the type of wagon? Now I'm not sure anymore too :D.

 

I was told that the bogies had to be kinda boxy and that you can't look through them at any point for gameplay. But yeah, I guess it's too much, could try to break it up a bit more while keeping the silhouette.

Posted

Yeah thought it was for gameplay reasons, would it not be better for the level designer to block up the bottom of the tracks where the wheels are with some debris or something.

 

And for me the geo at the top of the cart is fine, its the texture that stands out.

Posted

Valve should put more work into their art assets. Your wagons put everything else on that map to shame.

 

To be fair, Valves official version of the map looks much better than this. The version shown on the screenshots is a community made version that, from what I understand, was made to look as close as possible as the version from cs 1.6

Posted

Been working on a bunch of train models. They are for an improved version of de_train that's quite popular on the workshop, made by Volcano.

Very pretty train cars. Except for those blocky bogies they requested... pro-gamers are such winers: map is set in a train depot, everybody knows it, so it's fair and you should be able to see, shoot and throw nades below the cars, between the wheels etc. Why don't they change it completely, call it de_crates and put crates in place of train cars so they are happy.

Sorry for my digression, but these things really get to me.

Posted (edited)

Last time I posted on these forums I was touching 3D software for the first time. It's been years and I learned a lot. Had an idea for some sci-fi stuff the other day and tried to draw a little concept. Here's some of what it resulted in(yes it's a pillar). Going for a VERY clean style.

 

Model is 342 tris, and I made two different texture sets to break things up when it goes into a level some time in the future.(All 3 are the same model, just to show different angles)

SM_Pillar_Corner_render02.jpg

 

SM_Pillar_Corner_render04.jpg

Edited by kab
Posted

@ penE: Looking a lot better, imo.

About the bogies, you don't actually see any wheels, which makes it look weird. I understand they're meant to be blocky because of gameplay reasons, but it would look a lot better if the wheels are visible.

I don't know what references you used, but a quick google search didn't show something similar to what you got now.

Here's a reference of an alternative which doesn't allow to see/shoot through it and looks less blocky. Not sure if it's useful as for players to be able to crouch under the wagons the bogies probably need to be higher than the ones in the reference photo.

 

train-wagon-dulce-new-mexico-600x960.jpg

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