Lunaran Posted July 26, 2013 Report Share Posted July 26, 2013 Great ! Can you share the wireframe render + polycount ? Yes! I stated the polycount as 663 but I forgot to triple some quads so it's actually 828. i am a terrible artist. Glad everyone likes it, though. (also: Honda CB350) Quote Link to comment Share on other sites More sharing options...
garthbartin Posted August 7, 2013 Report Share Posted August 7, 2013 I'm trying to learn how to model. Here is my WIP of the helicopter from Zero Dark Thirty I'm making for my CS:GO map based off of Osama's compound ( still working on it, just slowly and haven't updated my progress). If anyone wants to make a better version of the helicopter I'd love you because this one I don't think will be up to my standards on the mapping end. Also there's an edged faces version so you can get an idea of my shit geometry. I'd love any suggestions on how to clean up my geometry as I basically have no clue what I am doing. mjens 1 Quote Link to comment Share on other sites More sharing options...
knj Posted August 7, 2013 Report Share Posted August 7, 2013 Just to make it easy firs use very simple geo to block out your model, breake it into parts and then model the parts separetly Quote Link to comment Share on other sites More sharing options...
Sigma Posted August 7, 2013 Report Share Posted August 7, 2013 (edited) Updated: I don't play X-Com so don't bite me -- but based on the geometry I am assuming that rifle utilized bullets.... so my question becomes.... where is the ejection port (other side?... that would be rough for a right handed shooter, which unless the charging handle is for amidextrous use it seems to me to be a right hander's rifle). Edited August 7, 2013 by Sigma mjens 1 Quote Link to comment Share on other sites More sharing options...
mjens Posted August 8, 2013 Report Share Posted August 8, 2013 Somewhere on the hidden layer. Good point, weird that it disappeared Thanks for noticing! Quote Link to comment Share on other sites More sharing options...
LATTEH Posted August 8, 2013 Report Share Posted August 8, 2013 (edited) I've been making models for the gamebanana props and prefabs contest. The only thing i didnt make is the Greenbench and the curb (and the brush textures D: ) Edited August 8, 2013 by LATTEH Quote Link to comment Share on other sites More sharing options...
Fuzyhead Posted August 11, 2013 Report Share Posted August 11, 2013 Finally after a long time I'm nearly done with this damn tank. So here are the current screens. If anyone has some suggestions about changing/editing/deleting something, then please say so Comments and critiques are welcome. D3ads, borgking, Pampers and 1 other 4 Quote Link to comment Share on other sites More sharing options...
Minos Posted August 11, 2013 Report Share Posted August 11, 2013 Been working on a low poly scene for teh polycount contest, it's a mashup of Rock N Roll Racing, Nanostray and other cool games Still need to do the cannon, the finish line, the cars and the final composition! View in sketchfab: https://sketchfab.com/show/bb2f7c2ec37f4875936f593f3b0e6952 Evert, Pampers, mjens and 6 others 9 Quote Link to comment Share on other sites More sharing options...
Minos Posted August 12, 2013 Report Share Posted August 12, 2013 Final submission: View in Sketchfab: https://sketchfab.com/show/2afb15c2e50141b5a0ad4d6c5e527238 RedYager, mjens, Seldoon182 and 7 others 10 Quote Link to comment Share on other sites More sharing options...
PogoP Posted August 12, 2013 Report Share Posted August 12, 2013 Could probably use some sort of vert colour tint/mask for the cars instead of having 4 unique diffuse just to change the colour! Good work though Quote Link to comment Share on other sites More sharing options...
BJA Posted August 12, 2013 Report Share Posted August 12, 2013 Vertex colors weren't allowed for the contest. I also thought mash ups of several games was against the rules. Nevertheless, nice final submission! though I don't know any of the games you mentioned Quote Link to comment Share on other sites More sharing options...
mjens Posted August 12, 2013 Report Share Posted August 12, 2013 Background is very simple but I guess it's how that game looked like back then so it's fine Anyway, this could be a nice mobile game if the gameplay would be trackmania-like Quote Link to comment Share on other sites More sharing options...
Minos Posted August 12, 2013 Report Share Posted August 12, 2013 The presentation kinda sucks to be honest, I spent way too much time on the car and ran out of time to do a proper skybox/dioarama Nanostray is the best looking "low poly" game imo, but it's kinda obscure sadly. Not sure if it was a good idea to call it one of my references but oh well, who cares now XD http://www.youtube.com/watch?v=L8-ygTKBLYc Quote Link to comment Share on other sites More sharing options...
kanine01 Posted August 13, 2013 Report Share Posted August 13, 2013 (edited) Work in progress. Edited August 13, 2013 by kanine01 Quote Link to comment Share on other sites More sharing options...
knj Posted August 13, 2013 Report Share Posted August 13, 2013 WHY zbrush and WHY no perspective Kinky 1 Quote Link to comment Share on other sites More sharing options...
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